Anti-escaping and Anti-stalling features

It doesn’t bother me at all if a change is made to absolute time games.

I was more so focusing on other games, but this

is also a fairly reasonable, and as you mentioned in your post also

maybe it’s too infrequent relative to players that might end a game early when the opponent is playing on legitimately.

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I think it doesn’t address the same problems in non-absolute time games, while requiring <0.49 point swing from passing would address said problems across the board. Other than that, I agree with you

requiring <0.49 point swing from passing would address said problems across the board

This is a bit more controversial than @Bunburyist’s proposal though, as it does run into the problem described by Shinuito for other games (i.e. stalling before all dame are filled).

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Oh never mind, i thought you were referring to (as the recent conversation had veered) the “require pass doesnt lose points” condition.

I think making absolute time a special case seems more reasonable.

Usually the next step is to create a GitHub issue and link to the Forum thread to show concensus.

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I think so far the main counterpoint, is that maybe it’s too infrequent to be important, which could well be true.

It might also be the case that there’s a better way of resolving the midgame cases than passing three times to claim a win:

But I think lots of systems will still involve

It depends on if you want to provide for cases where it’s legitimate to cut the game “short”, either in the middlegame, near the end of the game, at the end of the game where you could score, or in the scoring phase itself.

I guess if it’s really only the case that it involves

an opponent continues to place stones instead of passing to end the game, or passing and then resuming from the scoring phase repeatedly.

that the feature is meant to address, then I don’t see any reason why

wouldn’t be fine, apart from the usual situations where you expect it to trigger and it doesn’t because there’s some weakness in the border both players don’t see that could swing the result if exploited. Again, probably some edge cases.

The path will certainly be smoothed if you are able to summarize the arguments for and against and why the arguments for win out.

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… do all the coding yourself

FTFY :rofl:

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While a proper change would belong in the backend (closed-source), one could probably get pretty far by hiding the the button client-side (open-source) for absolute.

Given that there are a lot more pressing issues on “the list”, I agree submitting code would be the most efficient.