…obvious to who? On a 9x9 game, I can barely assess my opponent’s strength as a 15 kyu, and by “assess” I mean mostly “if they get an easy life&death problem wrong, I know they’re inexperienced”.
By the way, there’s another little flaw in the idea, though it’s not a big deal.
Technically, we can’t actually promise this (“fair games”), because of what I said here:
which means even in an ideal system where all beginners can self-identify and play with other self-identified beginners and there’s no sandbaggers, many beginners will be significantly weaker than the average of beginners, and they’ll have to go through the same exact rigamarole of losing games until they find the appropriate rating.
If the sandbagger problem is contained, it will usually be a faster and more painless process than starting at 6 kyu, but they’ll still get kind of stepped on.
Though this is a great counter-point:
But on the other hand, since beginners typically don’t have familiarity with etiquette, I expect the on-steppers won’t be very polite in chat while on-stepping.
But I’m probably supposed to be the one who doesn’t care about beginners, so I guess I won’t care?
Again, I’ll support the plan if you people ever stop walking in circles and actually start taking action (if anyone’s wondering, this is a jab at the fact that there are proposals for this kind of system at least as far back as 2018, and every time someone was like “but Glicko-2 requires 1500” and every time someone else correctly was like “actually no” and everybody was like “oh, let’s do it then” and here we are in December 2022).
I’m genuinely not sure what the results will (would?) be.
I did perhaps think of a way to somewhat “measure” the success of the system though: if we compile statistics about abandoned young accounts, with a self-identifying beginner system, I’d expect to see most of the alt-sandbaggers moving up in the ranks, while the accounts of discouraged beginners should either stagnate or go down in rating before being abandoned.
With our current system, discouraged beginners should be the ones that go down and then abandon, while I imagine alt-sandbaggers will win at least a few games before abandoning.
So, of course it’s not a rigorous thing, but if we measure those quantities, maybe that will give us an idea of which system is better.