Are you a developer? Want OGS on a mobile device?


#165

I can confirm that I didn’t have a notification from a move received overnight, I left it open (but in the background).

However, for me the Chrome OGS notifier is also not working, so it may not be your app…


#166

Well, the thing is for this feature to work reliably I need one of the backend devs to implement sending of push notifications through Google Cloud Messaging. I am not versed in the politics of this, is there a chance that they could be convinced to do it?

If that doesn’t happen then the only thing I can do is poll and Android REALLY does not want you to do such a thing since it wastes battery. Who knows what settings you guys have that make the battery saving policies really aggressive… and it’s your right to have them so.


#167

I switched off the battery optimizations for the app. Lets see what happens…


#168

Wait… I think I found the bug, it’s got nothing to do with battery, it’s a change in Android Oreo about how notifications are handled. Thanks for mentioning that in the initial post, otherwise I wouldn’t have figured it out. Please give me a few minutes, you should have a fix soon.

Edit: basically this: https://medium.com/exploring-android/exploring-android-o-notification-channels-94cd274f604c


#169

Build 42 is up, please update and let me know if it fixes it for you.


#170

Thanks for the update mate, notification works for me after the update. Any ideas about the other problem I’m having?


#171

Can you please remind me what that problem is?


#172

How do I get a new version? I have alpha_b2

I uninstalled and reinstalled from the store, that’s what I got.


#173

Once you install with the link https://play.google.com/apps/testing/io.zenandroid.onlinego it should be updated with the rest of your google play apps. For whatever reason though I see that the version string is stuck at alpha_b1 for whatever reason, so there is no way right now to know what version you have. But if you reinstalled, you should have the latest.


#174

I imagine the demand for an app has to be awfully low. The site is responsive design and works great on mobile devices.


#175

It ain’t going to top the charts in terms of active users, that’s for sure. It has exactly 46 at this point :slight_smile:


#176

Thank you for your effort! and I am looking forward to working plus button :slight_smile:


#177

I think that MrAlex phone-custom method of inputting, and larger board-on-screen are worth it alone. I might actually play a turn or two on the phone with that, wheras I find OGG, nice as it is, to be too small.

But as I said for me the compelling thing is notifications … and it’s working now! :slight_smile:

(Chome notifier still isn’t :frowning: )


#178

Exactly as Green has said. I think the site is usable though a custom-made interface is (slightly) better. Notifications are a big thing that can only be done properly in native (and I will improve on them given time). I also wanted to add a few extras, such as the ability to quickly review your finished game, perhaps even offline. You could then review your games during a subway commute for example.


#179

Hey @MrAlex I’m loving the notifications.

I have one definite bug (or not yet implemented feature?) to report, and one suspicion.

For the “bug” - do you know that MrAlexApp can’t render forked games? So it alerts me that I have a turn, but the board remains empty.

The suspicion: I think I’m getting re-notified about having a turn waiting for a game. I can’t quite nail it down when this happens, but is this maybe a thing? Something like: I have two turns outstanding, and get notified. I go to my laptop and play one of those. Then I get notified again about the other. I don’t have enough evidence yet, but I think that happened.

GaJ


#180

Update:

  • Notifications are working fine.

I had thought that the notification would go away if I played the turn, but it doesn’t, I have to clear it myself.

That’s OK.

Though … it would be great if it went away :slight_smile:

  • Forked games: the app only renders stones played after the fork.

This comes up because it is good to fork a teaching game and let the student take the other side.


#181

Is there a public API for OGS? I wouldn’t mind trying my hand at making a free iOS Client.


#182

There is.

You can start finding info about it here:

and here:

GaJ


#183

Hey guys, sorry for the long absence. I had a bit more time to work on this project this week and made a new release today:

  • New game (the plus floating button) now works. Please try it out and provide feedback.
  • Improved notifications. They now get dismissed if you move (thanks @GreenAsJade for the suggestion). You also don’t get re-notified for the same game.
  • Tinkered with the colors some more.
  • New build system since BuddyBuild got aquired and killed by Apple in a duchebag move. I’m using Microsoft’s App center right now. As a bonus, app version is now visible in the title.

As for forked games… sorry, didn’t even knew those existed :slight_smile: I’ll study the mechanism when I can get the time.


#184

I thought I could give it a try, but I can’t login. I tried everything, help!