Automatch updates 2024-12-10

Yeah, I feel it’s good to have bot matches somewhere visible and handy too for anyone wishing to start by playiing it, though somehow it feels harder to find + calibrate all of the options now than before for a computer match, even without the bugs :sweat_smile:

(some of the settings seem more relevant to a human vs. human automatch and it feels there’s somehow even more to select, especially for a bot opponent --timesetting flexibility, being flexible to opponent preference etc)

Would a big, sole “play with computer” button in the lower left work ?

maybe instead of making some bots in the list gray with current setting, we should do reverse:
list of all bots, any possible to choose
and then settings that doesn’t work are gray, users are free to choose between settings that are still work

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Seems potentially good too !

Maybe buttons something like this if wanting to do bot automatch ?

Or like this if wanting to conserve rank range settings :

uniting interface of humans automatch with bots is probably bad idea
some bots have limitations that humans don’t have
to start game with bot separate interface is needed, it doesn’t have to look same way as automatch

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I have tried on a couple different occasions, and I do not get matched into a game despite the green dots:


Does the green dot take into account whether I am inside the opponents rank range?

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It does, however if there is a rank difference the system will wait for a a little bit before matching (the bigger the difference, the bigger the wait) in order to provide the chance for a closer match to come along.

That said, 10 minutes is a really long time, it should have matched you by then. I’ll look into that.

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Hi,

I played 3 blitz matches today and they were counted to the live rating. It was calculated in the right section for a while, but not anymore it seems.

Im sorry if this is the wrong place to share.

Those lightning bolt symbols mean blitz

Yes exactly, and yet they were counted to my Live rating.

There is definitely some mismatch happening with some automatch games, like the rapid ones.

So maybe there’s a similar mismatch

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bug
(when custom games are hidden)


I can choose “+9” in wide window


I can’t choose it in narrow window/mobile

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I just discovered this is what actually happens. Did someone miss the sarcasm? This is a bonkers waste of space.

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Could we stop optimizing for all screens at once, and focus on something UX related…?

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I think there is some provisions for when the viewport ends up sufficiently small like a phone screen as compared to a desktop.

So it is somewhat possible to optimise for multiple resolutions

Are you suggesting user interface design is not UX related?

There have been a lot of discussions about the changes but fwiw even if there is still room for improvement the changes over the last month or so are overall very positive. Feels a lot more modern and intuitive than the old system. Best change has been the little green queue dots.

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Suggesting? I’m outright saying that. UI vs UX: What's the Difference between UI & UX Design? | Figma

You might want to choose a link that doesn’t contradict your point then.

UI is actually a specialized subset of UX

The key word is “specialized”; you start with UX and move to UI. UX is about what customer experience you want to have (from the website):

  • Is the site a helpful product?
  • Is it usable?
  • Is it desirable?
  • Have you made it findable? Will a user know where to find what they’re looking for?
  • Is it accessible?
  • Is it credible?
  • Is it valuable?

Two utterly different things dilute the focus of Anoek’s development: fixing UI bugs for specific screens and thinking about creating a smooth UX experience (e.g., fewer settings, more convenient start game settings, and so on). What I highlighted is that maybe, just maybe, we shouldn’t bother Anoek with interface bugs until we polish the overall UX. The new version with new UX will bring new bugs, making fixing previous ones meaningless – just like when you play stones to make opponent’s stones inefficient.