Soooo, months ago I decided to make a go animation just for fun. It is still unfinished, but I am not gonna work on it anymore due to lack of time. Anyway I thought you guys might like it for what it is, and since the servers are down, you might have some time to kill
It’s full of mistakes which you might turn into a drinking game or something. Take a shot every time you see a misplaced shadow, some clipping, or slap to physics.
Still, I would appreciate any honest feedback, thanks
Its beautiful. I recommend removing the arms, and having the stones appear on the board as the shadow moves across the board instead of the arms, because the arms feel strangely out of place.
Wow, that’s damn nice. I especially liked the rain-filled stone-bowl at 0:56.
Agreeing with Evilest0din that it’d be better without the arms, especially since the notes create this vibe of unseen players.
The music and sound effects were a nice touch, as well as the shots of the lantern, and the rain scene; they all worked together to create a sense of place which I don’t think the board and shadows alone would have done.
well the water is just a semi-reflective/transparent plane based on index of refraction if my words make sense in English
If you mean the ripples, it is actually a physics based simulation, so credit for the Blender 3D authors there. It however has a problem when multiple particles hit it at the same time, which could be fixed, but I noticed too late and it can be seen in some of the shots
Makes perfect sense, thanks! I was trying all kinds of shenanigans with textures in my hobby videogame project and couldnt get it nowhere near as nice.
Btw I havent found any misplaced shadows or clipping despite watching twice specifically to spot them - concider it flawless in that regard. Production quality is exceptional - top 0.1% animation I have seen.