Brand New Concept of Go

Brand New Concept of Go — Territorial division between black and white, using a scoring system.

  • Territory pre-divided: Rows 1–9 = Black, rows 11–19 = White, row 10 = contested Border Line.
  • Real-time scoring: Every move changes scores immediately.
    Total = Occupation + Defense − Loss
  • Occupation Score:
    • Living stone in enemy territory / Border Line = +1
    • Enclosed point in enemy territory / Border Line = +2
  • Defense Score:
    • Capture in your territory / Border Line = +2
    • Besiege enemy stone in your territory / Border Line = +1
  • Loss Score: Your stone captured anywhere = −1.
  • Besieged = no two eyes + fewer than 4 legal points + inside enemy valid enclosure.
  • Living = two eyes, or not validly surrounded, or ≥4 legal points.
  • No dead stones: stones are only living or besieged.
  • Border Line: can score Occupation and Defense simultaneously.
  • Nested enclosures: judged inside-out; living inner walls count, besieged inner walls do not.
  • Enclosure scoring excludes enemy living stones inside, but counts enemy besieged stones.
  • Ko: unresolved at end → award to the side with the greater simulated score gain.
  • Deployment Phase: first 4 moves must be in your own territory; no points, no passing.
  • Limited forces: default 120 stones per side, non-renewable; exhaustion can force game end.
  • Passing: max 2 per player per game, with a 2-turn cooldown for the same player.
  • Resign / exit / save: resign anytime; exit requires opponent consent; games can be saved.
  • White +0.5 compensation: White wins ties.

The game project has been published on Gitee:

https://gitee.com/shamdom888/warhorn-borderline

Warhorn: Borderline — Differences from Go

GameProject:https://gitee.com/shamdom888/warhorn-borderline

  • Territory pre-divided: Rows 1–9 = Black, rows 11–19 = White, row 10 = contested Border Line.
  • Real-time scoring: Every move changes scores immediately.
    Total = Occupation + Defense − Loss
  • Occupation Score:
    • Living stone in enemy territory / Border Line = +1
    • Enclosed point in enemy territory / Border Line = +2
  • Defense Score:
    • Capture in your territory / Border Line = +2
    • Besiege enemy stone in your territory / Border Line = +1
  • Loss Score: Your stone captured anywhere = −1.
  • Besieged = no two eyes + fewer than 4 legal points + inside enemy valid enclosure.
  • Living = two eyes, or not validly surrounded, or ≥4 legal points.
  • No dead stones: stones are only living or besieged.
  • Border Line: can score Occupation and Defense simultaneously.
  • Nested enclosures: judged inside-out; living inner walls count, besieged inner walls do not.
  • Enclosure scoring excludes enemy living stones inside, but counts enemy besieged stones.
  • Ko: unresolved at end → award to the side with the greater simulated score gain.
  • Deployment Phase: first 4 moves must be in your own territory; no points, no passing.
  • Limited forces: default 120 stones per side, non-renewable; exhaustion can force game end.
  • Passing: max 2 per player per game, with a 2-turn cooldown for the same player.
  • Resign / exit / save: resign anytime; exit requires opponent consent; games can be saved.
  • White +0.5 compensation: White wins ties.