Brand New Concept of Go — Territorial division between black and white, using a scoring system.
- Territory pre-divided: Rows 1–9 = Black, rows 11–19 = White, row 10 = contested Border Line.
- Real-time scoring: Every move changes scores immediately.
Total = Occupation + Defense − Loss
- Occupation Score:
- Living stone in enemy territory / Border Line = +1
- Enclosed point in enemy territory / Border Line = +2
- Defense Score:
- Capture in your territory / Border Line = +2
- Besiege enemy stone in your territory / Border Line = +1
- Loss Score: Your stone captured anywhere = −1.
- Besieged = no two eyes + fewer than 4 legal points + inside enemy valid enclosure.
- Living = two eyes, or not validly surrounded, or ≥4 legal points.
- No dead stones: stones are only living or besieged.
- Border Line: can score Occupation and Defense simultaneously.
- Nested enclosures: judged inside-out; living inner walls count, besieged inner walls do not.
- Enclosure scoring excludes enemy living stones inside, but counts enemy besieged stones.
- Ko: unresolved at end → award to the side with the greater simulated score gain.
- Deployment Phase: first 4 moves must be in your own territory; no points, no passing.
- Limited forces: default 120 stones per side, non-renewable; exhaustion can force game end.
- Passing: max 2 per player per game, with a 2-turn cooldown for the same player.
- Resign / exit / save: resign anytime; exit requires opponent consent; games can be saved.
- White +0.5 compensation: White wins ties.
The game project has been published on Gitee:
https://gitee.com/shamdom888/warhorn-borderline
Warhorn: Borderline — Differences from Go
GameProject:https://gitee.com/shamdom888/warhorn-borderline
- Territory pre-divided: Rows 1–9 = Black, rows 11–19 = White, row 10 = contested Border Line.
- Real-time scoring: Every move changes scores immediately.
Total = Occupation + Defense − Loss
- Occupation Score:
- Living stone in enemy territory / Border Line = +1
- Enclosed point in enemy territory / Border Line = +2
- Defense Score:
- Capture in your territory / Border Line = +2
- Besiege enemy stone in your territory / Border Line = +1
- Loss Score: Your stone captured anywhere = −1.
- Besieged = no two eyes + fewer than 4 legal points + inside enemy valid enclosure.
- Living = two eyes, or not validly surrounded, or ≥4 legal points.
- No dead stones: stones are only living or besieged.
- Border Line: can score Occupation and Defense simultaneously.
- Nested enclosures: judged inside-out; living inner walls count, besieged inner walls do not.
- Enclosure scoring excludes enemy living stones inside, but counts enemy besieged stones.
- Ko: unresolved at end → award to the side with the greater simulated score gain.
- Deployment Phase: first 4 moves must be in your own territory; no points, no passing.
- Limited forces: default 120 stones per side, non-renewable; exhaustion can force game end.
- Passing: max 2 per player per game, with a 2-turn cooldown for the same player.
- Resign / exit / save: resign anytime; exit requires opponent consent; games can be saved.
- White +0.5 compensation: White wins ties.