Hello, I feel like the current matching system either doesn’t quite fit my needs, or I don’t know how to use it properly.
By reading around and by my experiences with automatch, the way it seems to work is that if player A creates an open challenge, and player B presses an automatch button with matching settings, they’re going to start a match.
TL;DR: My experience with this system has not been exactly satisfactory...
Because of the relative vagueness of the automatch settings, I feel that this puts player B in the awkward situation of having to check the ruleset and potentially readjust their mental space quickly before playing, which is of course particularly problematic if you happen to get White in a Blitz match or a fast-paced Live match (the Black player gets 5 minutes for the first move, the White doesn’t, I think).
There’s the argument “Well, if you press an automatch button, you’re just accepting whatever conditions are thrown at you and you can’t complain” – but I feel that such an argument would be disingenuous, especially since I’ve seen thrown around in the forum the idea that beginners should use the automatch button to start with, and the FAQ also seems to suggest it’s the best course of action for people starting out with OGS.
If that’s true, if automatch is supposed to be the function that beginners and OGS newcomers use first, then it should be made as user-friendly as possible, and made to prevent as many annoyances as possible. But I digress.
So, my experience with this system has not been exactly satisfactory…
…but personally I just accepted it and told myself “Yeah, it’s not the best, but now I know what I’m getting into with the automatch buttons”.
So now I started considering creating my own open challenges, but it puts me in the opposite side of the problem: since I know getting automatched with a wacky challenge can be annoying, I don’t want to cause that same annoyance to other players; and at the same time, if I create a “peculiar” challenge, it’s also annoying for me if I end up getting automatched with players who are not going to like my rules and either cancel or play in an annoyed state. It would be much better if the other player could calmly consider my rules and decide if they’re up for it, and if they’re not, leave my open challenge untouched for others to find.
I thought the “invite-only” option might solve my problem, but it seems to not make the challenge visible on the “play” page, so then I have to find people in chats, which I think are way less frequented. Maybe I should just suck it up and go with this option, but I was wondering if there might be a better and simpler one.
So to sum it up, I’m wondering if there’s a way to create an open challenge that is visible on the “play” page, for maximal visibility, but that doesn’t get automatched; and if there isn’t a way to do that for sure, if there is at least a way to make an automatch very unlikely (e.g. does a custom komi lower the chances of automatch? Things like that).
Thank you if you’re going to answer, and I apologize if this question is already answered somewhere else or I missed something obvious.