unexpected?

Tengen for 9x9 is good opening, because its 5-5 corner stone for every corner, thus making all possible white moves as invasions and heavily limiting whites potential to build any large-ish territory ^___^
its pro games, but most people are not pros
Post-AI, 6 is better than 5. Or was it 3 that AI didn’t like? I’ll have to look it up…
on OGS 9x9 games tengen is №1 move
https://forums.online-go.com/t/can-we-get-an-sgf-database-dump/38837
I guess, but I face a lot of komoku and sansan and only play against tengen 1 out of 10 games
On the topic of Baduk. The new romanization of Korean is weird. The old romanization was better when you transliterated it Paduk which is like how it is actually prounounced
This is still very common in DDK games, because of those moves having obvious relation to territory and 9x9 being lauded as “very territorial”, using moves such as 4-4, 4-5, and tengen on 9x9 are relatively difficult as they don’t secure any specific territory for themselves, but instead depend on forcing white to make two different groups – a strategy many SDK players are more than happy to do on account of provoking aggression
EDIT: Looking at your games, it seems they’re no exception to this as an SDK player, picking out the games since you had become SDK as white (n=21)
Tengen: 4
4-5: 3
3-5: 1
4-4: 5
3-4: 5
3-3: 3
It’s more 3-4s than expected, but two of them are from the same opponent in games close together in time, plus you tend to play 3-4 a lot yourself, but as white you face tengen just less than a quarter of the time so far
and before anybody (I assume it woun’t happen, but putting it out there) argues that I’m cherry-picking by choosing only games where they play as white, and therefore 4 games would be expected to be roughly 1/10 opponents,
playing tengen as white is often significantly worse than playing it as black
What if the number of active users is less than 5-10% of the total users and then we just remove everything including games
Can we tell which thread/ category is visited by more unique users?
52 posts were split to a new topic: About the phonetics of the Korean word “Baduk”
Really?
Of course both players built territory inefficiently, a bad move in the center is as good as a worse move in the corner. On the other hand it’s true that the center is important. This afternoon I talked to a beginner at my go club, and the conversation went like this:
Me: it’s easier to build territory in the corner. See, you need 6 moves in the corner, 8 on the side and 10 in the center to form a living group. Remember in our game, I played 3-3. A stone at the 3-3 point can generally live in the corner.
Beginner: so when the corner is empty, should we start at the 3-3 point?
Me: you can do that.
Beginner: is it a bad move? I see that people start with 4-4.
Me: no that’s a good move, top pros sometimes start with 3-3. But 4-4 is also good if you want to develop in the center because there is a lot of space in the center (…)
If we assume that two high dans play, starting in center is indeed less efficient than starting in corners. But all standard arguments about why are wrong. And difference is smaller than everyone thinks.
its possible to win against 2 stones handicap
difference between corners and center is much smaller than that
score graphs of kyu players go up and down for more than 10 points all the time…
Whatever happend with controversiality?
I dunno what you ask for. Center before corner is quite controversial.