Just some semi serious research.
Some collections get visited a lot, but not much of the visitors do solve a puzzle of that collection.And other have much more solved puzzles compared to number of visits.
For this I coined a new concept: puzzle collection’s conversion rate (PC2R).
I define PC2R as:
(solved puzzles divided by number of visits) x 100%.
If I limit myself to the first page of the OGS Puzzles Page (as shown below) I get the following results:
Name of puzzle collection | PC2R (%) |
---|---|
HKGCA | 55.5 |
기초 문제 | 57.9 |
Exercises | 35.8 |
Cho Chikun | 37.6 |
Maeda Nobuaki | 66.3 |
How to Play Go + | 16.9 |
Stone development | 41.7 |
Ralph’s Cho | 34.7 |
AGA P-o-w | 24.0 |
Tactics Tutor | 48.6 |
Surprising differences between collections.
Anyone got an explanation for this phenomenon?
PS: Every time I want to draw a table I have to think hard of how to do that.
So here a memo to myself (and others who might be interested).