Countdown skipping last second moves

Yeah it seems the sound is played at client time but the server time is different(latency). I feel like the countdown warning sound would be better if it was always one second too early. I rather lose one second of my byo-yomi than play with system where I can’t trust the sound. Nowdays I have to mentally use effort to play a stone before I get too close to zero.

btw. There was a thread about countdown warning sound.