Check out Crazy Sensei, a cute little Go Tutorial by Rémi Coulom (of Crazy Stone fame)
https://www.crazy-sensei.com/rules/
And LOOK what he recommends for online playing
Check out Crazy Sensei, a cute little Go Tutorial by Rémi Coulom (of Crazy Stone fame)
https://www.crazy-sensei.com/rules/
And LOOK what he recommends for online playing
It is wonderful that he links to OGS, but it would be really awesome if he was running CrazyStone on OGS.
LOL, you could ask him, no?
I for one am just happy if people do good things, and I’m not the type to immediately ask for the next good thing when I get one good thing, instead I like to say “thank you”
(On the Go board it’s different, though, if you play a “thank you move” I’ll still be greedy for more )
But I can very well understand your wish
Unfortunately, the game play is very bad, and the scoring is downright wrong.
I didn’t play enough to check it, but are you aware of the fact that the scoring uses Chinese rules?
<edit>
Edited, thanks to @RemiCoulom’s clarification below.
</edit>
The scoring does not use Chinese rules, but simply counts stones on the board. I am convinced it is a good way to introduce the game to complete beginners. You can read about it there:
http://senseis.xmp.net/?StoneCountingTeachingMethod
Dieter Verhofstadt is advocating this method too:
http://senseis.xmp.net/?DieterVerhofstadt%2FRecommendedIntroduction
The strength of the engine is around KGS 3k, which is more than strong enough for beginners.
Playing this way might be a bit annoying to experienced players, but is good for very beginners. This way, it is not necessary to explain why a group is dead or alive. No need to explain that two eyes live, for instance. The player will figure it out from experience, which is better.