Does anyone else feel that the Rengo match list is fundamentally broken?
- It’s a huge list to manually search through to find an appropriate match
- Even then there’s incomplete information to know if most matches are what you’re looking for – i.e. target size (it might be 8 players when you join, then balloon to 30), and how soon/if ever it’ll start.
- It’s full of meme or junk games (4wk/move, 100 player 9x9, etc) that clutter the UI
The auto-start player count is a partial solution, but it’s not great either (particularly for small games) if it doesn’t allow the organizer a chance to balance the teams or boot out undesired players, which results in lopsided teams.
I could think of a few solutions, of varying difficulty:
- Filtering options in the UI – at least make it easier for the user to narrow down relevant matches
- A ‘Target Size’ mechanic with some level of auto-matching to consolidate similar games, and increase the pool of players for the algorithm to pick more even teams. Probably a lot of work.
- Frankly, the easiest is probably just to have open matches expire after a month or so (?). This eliminates the clutter and prevents you from being joined into a match long after signing up (like happens often in tournaments, with absentee players). And, this isn’t meant to quash 100-player rengos – ideally it would reduce the number of simultaneous open large-size matches in the list, so players are concentrated into one, rather than spread across many, and actually get to play in a timely fashion.
Thoughts? Of course relevant statistics are welcome if anyone has them.