Diplomatic Go

Am I correct that we have the following proposals for player incentives? Am I missing any?

  • The goal is to win the game, either solely, or as a member of a draw. Players who don’t win automatically lose. No method of losing is preferable according to the rules, players should make their own goal in this scenario.
  • The goal is to maximise your score, which is your total area (Tromp-Taylor) at the end of the game. Players can fight to place second, third, etc. Players who cannot improve their position should make their own goal in this scenario
  • The goal is to maximise your score. Points can be earned by cashing out, which locks your score in place and bars you from playing any further moves. Under discussion is exactly what this score depends on (stones on the board, remaining players, number of rounds so far, etc)
  • The goal is to maximise your score. Points can be earned from a fixed pool by cashing out. Each time a player cashes out, all players get rewarded the number of points of area they own on the board, even when eliminated. After all players have cashed out, the remaining points in the pool get distributed proportionally to the remaining areas on the board.
  • The goal is to be part of an alliance that controls the majority of the board and to maximise your score. Points can only be earned at the end of the game if you are part of an alliance controlling the majority of the board, and is proportional to your own area.
6 Likes