Some say that ‘There is that of God in everyone.’ so after encountering the idea of the Divine Move in “Hikaru No Go” and then reading about it here:
I say that: There is that of the Divine Move in everyone.
What are the properties of a divine move? Well one definition is that it is simply perfect play. I find that holy unsatisfactory because towards the end of a game there are demonstrably perfect moves that are merely correct play, not divine.
A divine move should have the following properties:
- A winning move. However; when the margin of victory is irrelevant (as on OGS) then it need not provide the largest possible margin.
- A surprising move. An obvious move lacks any divine aura, even if it is perfect or better than anticipated.
- It should surpass analysis. Anything divine is usually considered to be not wholly knowable so a divine move must come from a combination of intuition and analysis and defy total analysis. (Surprisingly this seems to exclude an all-knowing God from being able to play divine moves but they might appear divine to us.)
- An inspiring move. Such a move lifts the game of Go in our eyes. It allows us to glimpse the Spirit of Go and wonder at the undiscovered possibilities.
and therefore I believe that any enthusiastic Go player may, on rare occasions, touch the face of Go.