I gave 2-3 concrete examples on the other thread. Each a serial timeout offender, each timing out when losing games. Just bc you don’t remember them, GAJ, does not mean they don’t exist. In fact, for you to claim they don’t exist is a real slap in the face. I don’t take it personally so much as I am flummoxed that you would use your inability to recall any examples as a justification for the practice to continue. The fact that this is a resurrected thread on the old subject bought up, yet again, by another victim of the policy should be reason enough to believe its an issue.
Here, for the record, I’ll give you the latest example. See Xalexander (13 kyu). https://online-go.com/player/555174/ This one might be because his internet craps out of any other reason that you might give to lend an excuse to the guy. If that’s the case, and his cable crabs out every couple weeks or his dog dies every two weeks or whatever, then he Shouldn’t Be Playing correspondence games! One must look over his compete 7 page history to see how it works,he plays winning games quickly, losing games slowly, and then times out if the losing games in bulk over 3 day period. To look at the individual games is to see hundreds of moves…some individual games 200+ moves in, simply timed out.
Some (AdamR?) might argue: look, see with this example if these all counted, what a mess it would do to the rating system on OGS. No it wouldn’t…simply code that if ANY player times out of five games in a row (all of which are rated), any remaining games are placed on freeze/administrative vacation, and they must contact a Mod to resume play or have news games and explain. Second offense, no more correspondence games. Boom, solved. His opponents no longer need to be victimized with hundred move dead end games against a bailer. And other offenders, given the unbiased, ever-vigilant, 24/7 policy restriction coding, would be identified immediately. No “wait for reported cases”, no “pencil and lists”. Use a computer for what a computer is good at! And, five games one way or another is NOT going to affect the rating of thousands of games over thousands of players. But even if one argues that 5 counted timeout games would affect the rating, fine don’t count them, but still place this “flag” coding into the OGS system to ID the offenders and block them from correspondence games. Even that would be a huge improvement!!!
There is no justification, none whatsoever, to call these Win By Timeout. There’s no winner here, there’s no rank change, at the VERY least, these should be labeled as Unscored Due to Timeout or Annulled Due To Timeout. Why doesn’t OGS do that? There would be an avalanche of complaints and the system would be forced to change.