I’m looking forward to the pr to the variant go server
B11, a-ta-ri!
https://vsotvep.github.io/escheriango.html?st=EgApEtFkBlBoFsBuFvFwCaChGtDaHcDgDkHmDsDtHuHv
So can the game be played without looking at the inner square at all?
As in all the intersections appear somewhere in the outer area or the boundary of the inner square, and the inner square is to help visualise adjacent points and/or for the Escher effect?
C16
https://vsotvep.github.io/escheriango.html?st=EgApEtFkBlBmBoFsBuFvFwCaChGoCpGtDaHcDgDkHmDsDtHuHv
Yes, the inner square just helps to visualize the connectivity, and the recursive descent is just a neat artistic effect.
In theory, but I’d have a tremendously hard time parsing the position.
I can’t bare B24 so big near D11 so small. It’s bullying it!!!
Ideally stones should not be circles. Сrooked ellipses will fix it.
C23
https://vsotvep.github.io/escheriango.html?st=EgApEtFkBlBmBoFsBuFvFwCaChGoCpGtGwDaHcDgDkHmDsDtHuHv
Blasphemy!
Maybe we should play inside the squares instead of on the intersections
They will be circle in fact. But we look at it through distorted space.
https://vsotvep.github.io/escheriango.html?st=EgApEtFkBlBmBoFsBuFvFwCaChCjGoCpGtGwDaHcDgDkHmDsDtHuHv
C10
B16