Since I’ve acquired a notebook, and am fiddling with one of these fancy clickpads, I’ve grown fond of the mouse anti-slip system that KGS’s CGoban3 provides; on OGS, I’ve had at least one misclick in every game…
CGoban implements this by requiring that your mouse hovers for some amount of time above a specific coordinate to accept any click-input; if you click before that, only a “ding” sound plays, to indicate that the click has been rejected.
I dislike Undos, especially avoidable ones, and in a halfway serious game they interrupt the flow; also, around my rating it’s still common enough that distinguishing between a misclick and a generic wrong move is not really possible. I’d like to avoid any such unnecessary conflicts, too.
Thanks for all your work!