Feature Request: Real time AI option

I don’t even know the great usefulness for that, except for a fun mod, and I also don’t know if it’s possible, but the bar showing who is ahead could be on screen all the time, so both players could see exactly when someone made a blunder, for example.

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I would be quite interested in this when observing a game, but less interested to see it when playing a ranked game myself.

I find that sometimes (such as in our game, hah small world) there is a key point that “both players miss” – as a player, I would not want the graph in such situations and would rather play out the game without that information.

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That’s called outside assistance and that’s not part of OGS allowance policy.

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@mittens Indeed small world :smiley: balanced game there (lots of blunders :joy:) Yeah, I always try to check these oscillating points after a match. I would not want to see that too, and this “mod” would surely not be ranked.

@Groin Fair enough. I imagined just as an option that both players need to agree at the beginning of the game, which would of course not be ranked.

Would be good for an observer

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You can already log out and get a “strong” score estimate. I think this cheating vector is considered sufficiently inconvenient that it isn’t blocked.

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I think it should already be being considered how much this might be being exploited. While I didn’t try it of course I believe all thats needed is to open an incognito windows to the game to access this estimate. Maybe that occurring at the same IP address as a player gets logged for cheating detection though, im not aware of all the details mods have access too. I think this kind of potentially cheat enabling feature should only be available to someone logged in at absolute minimum.

Ok, I think you all convinced me that it’s not a good idea to have that feature easily accessible.

I do think it would be a neat option if only available in private + unranked games! That said, that would make it a lot of work for such a relatively narrow use case.

I don’t think it’s worth thinking through the spectator problem today on OGS, but it’s worth noting the traditional solution to that in sports/esports is delaying the broadcast a brief amount.

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