The title is provocative. What I understand is that there are several types of go players:
A. Loves concepts and asian culture, wants to learn and improve fast, likes to study and to think deeply in front of a go board.
B. Doesn’t like concepts, just wants to play fast games, considers go as just another board game that is meant to be played casually, and is happy to stay DDK for life.
Applications, go platforms and teaching materials are well adapted to players close to profile A, not so much to profile B. The main handicap of OGS compared to Fox is that its player base is smaller, so we need to attract new players.
- Automatch settings: currently we have two options for live games: blitz and normal. Let’s compare with Fox:
I personally prefer 20 min + 3x60s, however the two other options, 1 min + 3x20s and 5 min + 3x30s, are more popular. So we probably need an intermediate automatch setting that we could call “rapid”, intermediate between blitz and normal. Or if we think that our player base is not large enough to have three different playing speeds, just make “normal” games shorter.
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Develop teaching materials for beginners and DDKs.
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Make OGS a better teaching platform. I don’t know exactly what is needed, go teachers are probably more aware of what OGS is lacking, but I’d just mention one fact. Currently, voice chat doesn’t work. We need to use an extra application like Discord, and this is not convenient.