Gamification of Opening Moves Strategy

I feel most of my games are lost in the opening.

Is anyone aware of any software that gamifies learning to play openings ?

With all respect, I think you are entirely wrong. Don’t waste your time on that.

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Could you expand a bit - which bit am I wrong about - that I lose most of my games because of bad opening OR gamification of opening play ?

After looking at a fewof your games, I’d suggest the following: at the opening stage,

  1. If one of your groups is weak, add a stone to defend it
  2. Don’t add a stone to a group which is already alive, unless you really have a good reason to do it. It’s often better to start a new group.

Example from one of your games:

No need to add that move. If White cuts, you can capture the cutting stone in a ladder (check!)

This move is also wrong. You added a stone to a strong group. Better pincer the white stone (around M17). Or take a corner.

But of course your games are not lost in the opening. For instance this move is worse than passing:

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which game was this please ?

Thanks, I can’t believe I played that useless move.

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Maybe you should start from reviewing your games.

Sorry, I thought (maybe mistakenly) that you were after memorising opening moves. I’ve come across other beginners who thought that would be a good idea. I am not so sure anymore if you actually meant it that way. (Guess I thought so because memorising excercises are easy to gamify.)

So to be clear: Memorising opening moves is a waste of time. Learning some principles about the opening isn’t. Reviewing your opening mistakes and learning from that is definitely valuable. It doesn’t necessarly mean what you learn is about the opening specifically though. Understanding why that ‘worse than passing move’ that jlt pointed out is bad is just understanding go, not understanding the opening, even though one corner was still empty, so one could argue it was during the opening.

There are a couple of sites sites that gamify tsumgos, https://tsumego-hero.com/ is one that I like (but ot’s under maintenance currently).

MANY of my games are lost in the opening already 
 and then I often win them back in the late mid-game :man_shrugging:

Apparently I’m not quite as bad tactically as I am strategically :grinning_face_with_smiling_eyes:

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Yes - I didn’t mean memorising opening moves. More whole board awareness during opening. So exercises like - whats the best sente move for black etc. I do Tsumegos on Tsumego-Hero but ont found anything about the opening. Maybe Joseki’s. You can learn the principles but applying them in a real life game is another matter althougher.

As jit points out I overplayed when I should have Tenuki for another corner.

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I completely understand what you’re looking for and if it’s out there I want it. Like Tsumego Pro for Fuseki

At go magic in the skill tree you have Fusekis, that’s the closest I’ve seen, although I reckon they are limited in number

Here is an example below.

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It’s just about semantics, but JLT didn’t point out any overplays. Overplays are moves that are too ambitious or greedy, you probably meant overconcentrated.

yes you are correct - I mean’t overconcentrated not overplay.

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The opening is one of the most difficult parts of Go.
The most important thing is not to play stones in the wrong direction.

Because there are many opening patterns, it is a good idea at first to focus on trying a few specific setups.
For example, an easy one to understand is a somewhat biased formation such as the Chinese opening.

I recommend having at least one opening formation that you are comfortable with.
On the other hand, imitating Go AI is difficult even for strong players, so I do not recommend it.

Actual games are the best practice for learning the opening, so the key is simply to play many games.

This may sound like advertising, so I will mention it only once:
On my website I also explain the direction of play. If you are interested, please take a look:

wow this series of comments was reallt thought provocking to think that way was great and to see the others comments made it great thanks for the time spent on this

Full board problems are much more difficult to find as tsumego, because tsumego is much more about training your reading before anything else.

Not saying that I don’t like them too!

So for replacement get some reviews of your own game, get books on strategy and if you feel fun, try to guess the moves in stronger players games. Ask yourself why the move you didn’t find works better as the one you were expecting.

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A great web site that did this was https://www.youtube.com/@descubrelajugada-findoutth3819/videos. Unfortunately, it has been inactive for 8 years. But it still has more than a dozen highly instructive game videos.