oh damn, i thought i got it haha
thats true, but it was completly useless i guess ![]()
we are trying to make it feel like real sphere as close as possible
wait, if you scroll/zoom in as far as possible its virtualy this or not?
I didn’t know you could zoom
thats basicly the same, but i find the wrapping better: (new version, old one is deleted)
great
white and black crosses are on opposite sides of “sphere”
you need to make stones smaller at borders than in center
This looks fantastic - A+ work! It’s amazing you were able to implement these ideas so quickly : D
the magic of ai xD


Very cool considering how early in development this is. This could be the most fun Go variant for me if it had:
- ability to spin the sphere by flicking the mouse cursor (or flick via touchscreen input)
- ability to save “boards”
- of course, the ability to play against other players.
I suggest adding one or two rules to encourage fighting so players don’t just avoid each others’ groups for the first 200 moves. Fighting naturally happens on a regular grid because territory is made so quickly against the sides and corners that groups either clash in the center or invade or reduce each others’ territories rather early on. One way to shorten games of Go on a sphere could be a variant that is played like Atari Go – first to capture a group of at least 1/2/3/X stone(s) wins.
This thread actually inspired me to see if AI could add it to govariants.com. Turns out it’s pretty capable this way.

Going to clean up the code, maybe experiment with the visuals and publish later this week.
I didnt know this site, how to add it? Does it add muliplayer then?^^
Tanks for the Feedback, the ruleset you suggested could be interisting
Here is a guide for adding a new variant: variant-implementation.md
And the commit for that demo: cube go
Yes! You can play all the variants against other players online!
I can’t seem to drag the cube to rotate it without placing a stone, but it’s a very cool variant to have on the site, thanks.






