Go to Go Manga Chapter Releases & Summary

I will post all the chapter releases here so that they won’t be buried in all the discussion. For the actual discussion, please go to this thread: New Go Manga: Go to Go - #41 by Sadaharu

I’m also considering posting brief English summaries of each chapter since many people have been asking for the translations. Will share them once they are ready.

The manga chapters in Japanese can be read for free currently, but it’s not clear when it will last until. Read them while you can!

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About the Manga:

New Go Manga: Go to Go

Raw Chapters:

Chapter 1: Frog in the Well (イノナカノカワズ)
Chapter 2: For Whom Do You Play Go (誰が為に囲碁を打つ)
Chapter 3: Ichihara Hazuki (市原葉月)
Chapter 4: So annoying (ムカつく)
Chapter 5: For Three Years (三年間)
Chapter 6: In the same league (伍する)
Chapter 7: Crepe (クレープ)
Chapter 8: Let’s go to the Go club! (いごぶに行こう!)

English Summaries:

Chapter 1: Frog in the Well
Chapter 2: For Whom Do You Play Go
Chapter 3: Ichihara Hazuki
Chapter 4: So annoying
Chapter 5: For Three Years
Chapter 6: In the same league
Chapter 7: Crepe

Kifu Used in the Chapters:

Chapter 1 Kifu
Chapter 2 Kifu
Chapter 3 Kifu
Chapter 4 – 6 Kifu

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Go to Go Manga Chapter 1 Summary

For the actual discussion, please go to this thread: New Go Manga: Go to Go - #41 by Sadaharu

Chapter 1: Frog in the Well

Summary

Growing up, Akiyama Kousei was a genius in nearly everything he tried. He could do handstands at just one year old. In his first baseball game in primary 4, he hit home runs against secondary 3 students. By primary 5, he was solving problems meant for first-year high school students, and in primary 6, he defeated second-year high school students in soccer.

At the age of 12 (Primary 6 in Japan), he decided to study Go as he wanted to be the Fujii Sota (Shogi player who holds eight titles) in Go. He didn’t want to go into fields such as baseball as baseball already had Ohtani Shohei. His goal was to become a legend when he was still in his 10s. His mum concluded that he was a serious validation-seeker.

After learning for a month, Kousei went to a Go salon to find people to play with. The lady at the Go Salon asks him to play with Enomoto Midori, who is a Primary 4 kid who looks very aloof and says very few words. They play an even game (no handicaps) and while Kousei talks a lot during the game, he realised he didn’t have any territories on the board and resigned.

After returning home, he felt strange that a genius like him had lost. He decided he lacked knowledge and experience, so he began studying Go for ten hours daily. A week later, he lost another even game to Midori. 10 days later, he lost another game to Midori with 2 handicap stones (handicaps make it easier for the weaker player to play). 1 month later, he lost another game to Midori with 5 handicap stones. 3 months later, he lost another game to Midori with 9 handicap stones. Kousei concludes that what he was lacking was neither knowledge nor experience but talent.

After going back home, Kousei says that he will quit playing Go as he could not win anyone at the Go salon for 3 months. He says that there were 5 kids at the Go salon and he could not beat any one of them. It was the first time that he couldn’t win despite putting in effort. He concluded he was no longer a genius and began to struggle in other areas as well.

4 years passed and Kousei became a high school student. One day, his mum asks him to help out in one of the cafes in the town festival opened by the neighbourhood association president. Kousei agrees for the money and he does a very good job in explaining the menu and serving the customers. The president asks him to work as a part-timer at the cafe. Kousei was about to agree when he heard the click of Go stones.

At the Go/Shogi booth, he saw Shirayama Kogane, who had beaten nine players in a row. Even the strongest in the town also lost to him and the staff there didn’t know what to do. The president asks Kousei to be his next opponent. He wasn’t sure if Kousei knew how to play, but he sensed Kousei’s interest because he’d smiled upon hearing the Go stones.

As Kousei sat down at the table, still wearing his apron, Kogane began to introduce himself. He has been playing Go every day since he was 4 years old. He had even become an Insei (someone training to be a professional Go player) in his first year of secondary school. He thought that he was a genius, but he kept losing to kids smaller than him and he stayed in the D class among the Inseis. He talks about the idiom ‘frog in the well’ and says how he is the frog. Most people would have given up, but he said he persevered, choosing to learn to swim in the ocean instead. He would continue to strive for improvement and try to become a professional player again through qualifying exams. He explains that it’s his resolve to take revenge for the times that he suffered.

The game between Kogane and Kousei starts. Kousei explains how he couldn’t beat any of the kids at the Go salon when he was a kid. Kogane says that Kousei has the bare minimum abilities to play Go and he will help him carry his grievances when he becomes a pro. Kousei recalled his ambition to become the Fujii Sota of Go, only to realize he was just a ‘kid in the well.’ Suddenly, a vision of himself as a child appeared, asking why he was playing Go now. He could have simply declined the president’s request or could have just played one move and resigned, but he didn’t and kept on playing. “Why?”

“You know the answer to that very well,” Kogane said as if he was replying to the question. He says that even though it’s only the opening (starting part of the game), he can see that Kousei is enjoying the game. It was as if he was contemplating, ‘What if I play here? What if I play there?’. He deduces that Kousei is having fun playing Go now. However, he says that and the result of the game are two different things.

As they played, Kogane continued to boast about his moves. Eventually, he resigned, looking crestfallen. Everyone, including Kousei, was surprised. Kogane says that Kousei played very accurately in the opening and eventually avoided all of his attacks and killed his groups instead. Kousei was surprised that, despite his boasting, Kogane was far weaker than the five kids he had lost to. Kogane is asking who are the 5 kids that beat him previously.

Suddenly, Kogane received a call from a friend, who told him to check the news. Kogane showed Kousei the news: Enomoto Midori 1P (professional dan), one of the kids who had defeated him, had become the youngest challenger in history for the Judan title, having just defeated a 9P player. Kousei is shocked.

At the Go salon, the receptionist, on the phone, explained the idiom ‘the frog in the well does not know the ocean.’ Usually, this idiom is used to describe how people are very narrow-minded and do not see how wide the world is. The “well” is usually used to describe a very small world, but what if that well is deeper than the ocean? For example, a top baseball player in Japan might feel that he has no talents if he attended a school with five other players as skilled as Ohtani Shohei. And this Go salon was just such a place. While such a coincidence might seem miraculous, statistically, it’s bound to happen eventually. And it was happening now.

The receptionist explained that she eagerly awaited the return of the boy who had been defeated by this extraordinary circumstance. Suddenly, Kousei burst through the door, dragging Kogane with him, his face ablaze with determination, demanding to know where the five kids were.

End of chapter.

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Go to Go Manga Chapter 2 Summary

For the actual discussion, please go to this thread: New Go Manga: Go to Go - #41 by Sadaharu

As usual, please use this to supplement the raw chapters in Japanese and feel free to ask me if there are any questions.

The raws of Chapter 2 can be read here. The full list of chapters can be found here. As of now, they can still be read for free.

Chapter 2: For Whom Do You Play Go

Summary

The chapter starts with a flashback. Akiyama Kousei‘s friend asked him what he’d do if the Go class he planned to join was full of unbeatable players. Kousei replied that losing was never a consideration.

Back at the Go salon, the receptionist said she could tell why Kousei had come, just by looking at him. Kousei said he was reeling from the news and in a foul mood. Shirayama Kogane was surprised to learn that Enomoto Midori 1P had once frequented this Go salon. Kousei was surprised to see Kogane there, despite having brought him there himself.

The receptionist asked Kousei what his next move was. Kousei replies that he wants to win against those 5 players. He wasn’t sure why, but after defeating Kogane, he could think of nothing else. The receptionist suggested that he play a game with her. She had a lot of questions for him. In a dramatic double-page spread, she declared, ‘Go players always talk during a game.’

The receptionist’s name is revealed to be Okano Tamaki. She will be taking black while Kousei will be taking white. Kogane asked if she was a strong player. ‘Not at all,’ she replied. She placed four stones on the star points and suggested Kousei give her a four-stone handicap. Kogane thought to himself that while Go’s rules might seem complex, they were actually quite simple. You just need to get more territory within the confinements of the 19×19 space. The area enclosed by your stones constitutes your territory, measured in points. In professional games, the game can be decided by just a few points. A four-stone handicap is roughly equivalent to giving your opponent 30 to 40 points from the start.

Tamaki’s first question was, ‘How did it feel to play Go again after so long?’ Kogane mused that the key to handicap games lay in closing the gap with aggressive play. He expected Kousei to take his time, but Kousei immediately made his first move. Kousei replied, ‘The first thing I noticed was how cold the Go stones felt.’ He explained that he remembered playing there every day, and the frustration of feeling talentless because he couldn’t win. However, today, for the first time, he had won. Then he saw Midori on the news, and he was stunned. He admitted he’d been furious ever since.

Tamaki chuckled. ‘You haven’t changed a bit,’ she said. They exchanged moves on the board. Kogane observed that while Kousei played well, Tamaki’s defence was impenetrable. Tamaki said it must have been difficult for Kousei when things didn’t go his way, but that’s life – things rarely do. She asked him why he chose Go. As she spoke, she made a move that threatened to capture his group on the right side of the board. She pointed out that Kousei was intelligent and athletic; he didn’t need to choose Go, yet he’d returned. Even now, there was no guarantee he could beat those five players, and he might face the same disappointment again. “Were those 3 months you spent on Go worth so much to you?” She asked.

Tamaki told Kousei to take his time and think while she got some coffee. She asks Kogane to join her. Kogane suggested she was being too serious. She countered by asking how many games he himself had lost. Kogane says that he lost 1452 times and won 3813 times. She says that Kousei lost exactly 1000 times in 3 months. Most people would have given up after ten losses, but Kousei, clinging to his belief in his talent, persevered. That’s why he was so thoroughly defeated, utterly broken. Now that Kousei had returned, she believed he wouldn’t break again.

Returning to the game, Kousei made a move, surprising Tamaki by continuing to focus on the right side of the board. “Everyone says the same thing,” Kousei says. He’d heard it countless times: he was just normal. And he knew it was true. It wasn’t just Go; he’d experienced the same realization in other areas too. He felt his sense of invincibility waning day by day. As he continued to play strong moves, he said that it could only be Go. On the board, the centre is gradually turning into white territory. Kousei declared that as long as there was even a sliver of a chance he still possessed some talent, he would defeat those five players and reclaim his title as a genius.

Kogane observed that White had skillfully used his strong position to secure territory in the centre. Tamaki’s initial advantage from the handicap stones had vanished. Reflecting on Kousei’s words, Kogane told him that he still believed he was a genius. With that, he left the salon, vowing to be the one to inflict Kousei’s 1001st loss.

Tamaki remarked that defeating those five players would be a monumental task, but perhaps Kousei could now succeed, having experienced both the depths of defeat and the thrill of victory. She mentioned she would try to contact one of the five players. Just then, a girl opened the door, asking Tamaki for some barley tea. Suddenly, Kousei was transported back to the agonizing memories of his repeated losses against one of the five, the stinging rebukes for stalling when he clearly lacked the skill. He asks her to play a game with him. ‘Well, if it isn’t noob Kousei,’ Ichihara Hazuki, the girl at the door, sneered.

End of chapter.

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Go to Go Manga Chapter 3 Summary

For the actual discussion, please go to this thread: New Go Manga: Go to Go - #41 by Sadaharu

As usual, please use this to supplement the raw chapters in Japanese and feel free to ask me if there are any questions.

The raws of Chapter 3 can be read here. The full list of chapters can be found here. As of now, they can still be read for free.

Chapter 3: Ichihara Hazuki

Summary

Ichihara Hazuki, one of the prodigies who had defeated Akiyama Kousei, appeared. Kousei asked her for a game, but Hazuki immediately refused.

Hazuki quickly drank the barley tea Okano Tamaki had made, declaring it the best in the world. Tamaki asked why she hadn’t given any warning, and Hazuki explained she wanted to surprise her and also drop off a leaflet. She added that she was the surprised one. ‘I wonder why noob Kousei is here,’ she said.

‘I should have taught you just how much of a noob you really are,’ Hazuki continued.” Kousei replied that he wanted to try and defeat the five players again. Tamaki asked her to play a game to which Hazuki declined again. Tamaki playfully threatened to cut off her barley tea supply. After making a shocked face, Hazuki asked Tamaki to move and promptly took her seat.

‘Noob’s turn,’ Hazuki said, making a move in the game Kousei and Tamaki had been playing. Kousei pointed out that the game was over, but she simply repeated herself. They exchanged a few moves, and Kousei felt his territory in the centre getting smaller. Hazuki scoffed, ‘You haven’t changed a bit. All talk, no game.’ Started Go on a whim, ran away after a setback, and now he’s back. She said that he would definitely run away again.

‘Who do you think I am?’ Hazuki said. She’d been approached by dozens of companies for commercials, and thousands of children had taken up Go because of her influence. ‘It’s not so easy for you to get a game with me,’ she said. After she left, Kousei discovered that Hazuki was a Go influencer with a staggering 3.85 million followers. He’d been completely unaware, having deliberately avoided all Go-related news. Tamaki explained that Hazuki was dedicated to promoting Go, and that was the path she’d chosen. Kousei replayed the game in his mind. Hazuki had left midway, but he wondered if he would have lost had they continued. Tamaki then shows Kousei the leaflet that Hazuki left behind. It advertised the Go Amateur Toryu (Rising Dragon) Tournament, the winner of which would earn a game against Hazuki.

At the Nihon Kiin (Japanese Go Association) on the day of the tournament, some players grumbled about the inflated turnout, attributing it to Hazuki’s popularity. There were even people who were not interested in Go at all. Nakamura complained to Kobayashi about the involvement of influencers in the Go World. They were annoyed that her merchandise was even being sold in the shop. Go was a noble game, they argued, and they didn’t want people joining simply because it was trendy. Increased participation meant nothing if it was driven by a ‘customer-attracting panda.’

Talking about how the winner would be able to play with Hazuki, Kobayashi joked that he would teach her this and that after winning. Nakamura retorted that he would be the winner this year. ‘You said the same thing last year,’ Kobayashi reminded him, ‘and look what happened.’ Nakamura asked Kobayashi who his opponent for the first round was, and he replied that it was a person called Akiyama. Neither of them recognized the name from any tournaments, so they assumed he was just another newbie hoping for a chance to play Hazuki. While they were talking, a mysterious person stood at the entrance of the playing hall.

Hazuki posed for a photo, which she promptly uploaded to social media, captioning it about being a guest at a Go tournament. Murai, a staff member standing behind her, informed her that the tournament winner had been decided. She asked who the likely winners were, and the staff member replied that it was either Kobayashi, last year’s champion, or his opponent, Nakamura. Hazuki asked if she should offer her opponent a two-stone handicap. Murai assured her that she would obliterate her opponent without a handicap.

‘Even if I am called a customer-attracting panda, I will do anything to increase the popularity of Go,’ Hazuki said. At the playing table, Kousei sat with an innocent expression, gazing at her. The commentator announced the start of the exhibition match, explaining how Akiyama Kousei had won the tournament despite it being his first time competing. ‘You will play with me now, won’t you?’ Akiyama said. Hazuki, looking slightly uncomfortable, replied, ‘Let’s have a great game.’

End of chapter.

“Go to Go” Chapter 4: “So annoying”

Chapter 4 of Go to Go is out! The title of the chapter is 「ムカつく」(So annoying). The Japanese version of this chapter can be read for free using the link here. Links to the past chapters can be found here. At this point in time, they can still be read for free. The English summary will be shared later.

For the actual discussion, please go to this thread: New Go Manga: Go to Go - #41 by Sadaharu

Kousei finally plays against Hazuki? Go take a read!

Go to Go Manga Chapter 4 Summary

For the actual discussion, please go to this thread: New Go Manga: Go to Go - #41 by Sadaharu

As usual, please use this to supplement the raw chapters in Japanese, and feel free to ask me if you have any questions.

The raws of Chapter 4 can be read here. The full list of chapters can be found here. As of now, they can still be read for free.

Chapter 4: So annoying

Summary

Akiyama Kousei‘s younger self asks him why he is playing Go now. Kousei says that it’s because he wants to be a genius again. The kid asks him whether he will run away again, and Kousei, after being slightly annoyed, replies that it is probably okay now.

“That’s why I am here,” Kousei says to Ichihara Hazuki. The commentator announces the start of the game once more, introducing the players. Hazuki feels a surge of irritation, the words ‘so annoying’ repeating like a broken record in her mind. Taking a deep breath, she plasters on a smile, congratulates Kousei on his win, and asks him when he started learning Go. Noticing Kousei’s confusion, Hazuki leans closer and suggests they pretend not to know each other to avoid any gossip. Kousei, his face a picture of innocence, replies that he started Go in primary school but quit after being utterly crushed. Now, he’s back for revenge. Hazuki’s expression twists into a comical mask of disbelief.

The commentator announces the start of the game, reminding everyone that Kousei receives a two-stone handicap. Hazuki slams the first stone onto the board, the sound reverberating through the tense atmosphere. ‘Nothing’s changed,’ she declares, her voice dripping with disdain. ‘You’re still a noob, just like three years ago.’ ‘This time,’ she continues, her eyes glinting with determination, ‘I’ll make sure you understand what it means to be a noob.’ Kousei meets her gaze, his own resolve hardening. ‘I’ll keep playing,’ he asserts, ‘and I’ll win. I refuse to waste time like I did before.’ He says that he will not run away again and he came determined this time. Hazuki asks him whether he thinks he can win against her with a two-stone handicap even though he has never beaten her before, and Kousei says that he will definitely make it today.

‘Determination, huh,’ Hazuki thinks to herself. Standing behind Hazuki, Murai, her manager contemplates the true nature of the young woman she represents. Model, talent… Hazuki is undoubtedly a natural influencer. However, remembering the day they scouted her in Shibuya, Murai knows there’s more to Hazuki than meets the eye. When they approached her with a modelling offer, Hazuki had one condition: she wanted to use her platform to promote Go. ‘Because I was born to popularize Go,’ Hazuki said. ‘Bizarre love towards Go’ is Hazuki’s true nature.

While playing the game, Hazuki asks Kousei to look at the spectators. Most of them don’t even know the rules and won’t be there if not for Hazuki. If being a ‘customer-attracting panda’ is what it takes to get people interested in Go, then so be it. To promote and popularize Go is her dream and her role, and she will do anything to achieve it. That is her determination. ‘That’s why I cannot lose and I won’t lose,’ she said.

‘Did you really think a two-stone handicap would be enough?’ Hazuki scoffs, her voice laced with amusement. ‘You’re still a noob.’ Kousei’s gaze sweeps across the board, and his heart sinks. The advantage from the handicap stones has already vanished, and it’s only the opening.

End of chapter.

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Go to Go Chapter 5 is out!

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Go to Go Manga Chapter 5 Summary

As usual, please use this to supplement the raw chapters in Japanese, and feel free to ask me if you have any questions.

The raws of Chapter 5 can be read here. The full list of chapters can be found here. As of now, they can still be read for free.

Chapter 5: For Three Years

Summary

The game between Ichihara Hazuki and Akiyama Kousei continues. A girl in the crowd asks her friend who is leading now. The friend, sporting a hairstyle identical to Hazuki’s, shrugs. ‘I don’t really get Go,’ she admits, ‘but Hazuki’s gonna win. Obviously.’

‘The advantage that I had from the 2 handicap stones is gone,’ Kousei thinks to himself. The narrator explains how Go is divided into three distinct stages: the opening, the middle game, and the endgame. The opening involves strategically placing stones to lay the groundwork for the battle to come. It’s a crucial phase, arguably the most important, according to many professionals. And Hazuki’s forte, her undeniable strength, lies in her opening prowess.

‘Let me tell you why you are a noob,’ Hazuki says. ‘One,’ she begins, ticking off the points on her fingers, ‘you don’t know your own weakness. Two, you talk a big game. And three, during those three years you wasted, I never stopped playing.’ ‘While you were busy with your mundane life—eating, watching TV, going to school—I was dedicating every free moment to Go, playing games and studying kifu tirelessly. You never stood a chance.’

Kousei’s mind races, retracing the steps that led to this disastrous position. He was upset that his attacks fell flat in the opening and played aggressively. That made the situation worse and he overplayed even more, leading to the situation now.

‘I can still fight at the top!’ He insists to himself while continuing to play. A dramatic double-page spread depicts the relentless onslaught, Hazuki deflecting every attack with ruthless efficiency, her expression a mask of cold determination. Kousei frantically scans the board, seeking a glimmer of hope on the bottom or left sides. But Hazuki’s unwavering gaze crushes his hopes. She’s already anticipated his every move, her mind a fortress of strategic foresight. ‘The game’s over,’ Hazuki declares. ‘The old you would have resigned by now.’

Amongst the spectators, whispers ripple through the crowd. ‘He’s frozen,’ someone observes. ‘Is he giving up?’ A voice shatters the tense silence. ‘No,’ it booms, resonating with unexpected power, ‘he still has a chance.’ All eyes turn to the source—a mysterious figure clad in a traditional hakama. ‘The centre… Look at the centre. Haven’t you noticed?’ the man insists, his voice unwavering.

Doubt gnaws at Kousei. ‘She’s right,’ he thinks, his resolve wavering. ‘Normal talent can’t compete with a genius, not when that genius is also putting in the effort.’ Just as he’s about to concede defeat, Okano Tamaki‘s words come back to him.

‘Of course you can’t win Hazuki with 2 handicap stones,’ Tamaki says while laughing. ‘You couldn’t beat her then,’ Tamaki’s voice reminds him, ‘what makes you think you can beat her now, after years of neglecting Go?’ ‘Sure, you have a knack for it,’ Tamaki concedes, ‘but so do those other five prodigies. Even if you’re finally ready to take it seriously, you can’t just magically close that gap.’ Sensing Kousei’s frustration, Tamaki’s voice softens. ‘Alright,’ she offers, ‘I do have one piece of advice.’

‘Grow through your battles,’ Tamaki urges, her voice filled with encouragement. ‘You won’t back down now, will you?’

Kousei’s spirit reawakens. He’s not the same boy who once crumbled under pressure. With newfound confidence, he boldly places his stone at 7-16, the unexpected move taking Hazuki by surprise. ‘The old me,’ Kousei declares, his voice ringing with newfound resolve, ‘would have given up. But I’m not that person anymore. I won’t resign!’

End of chapter.

Go to Go Chapter 6 is out!

Go to Go Manga Chapter 6 Summary

This is definitely one of the more exciting chapters!

As usual, please use this to supplement the raw chapters in Japanese, and feel free to ask me if you have any questions.

The raws of Chapter 6 can be read here. The full list of chapters can be found here. As of now, they can still be read for free but the free period for some chapters may be ending soon so please take note!

Chapter 6: In the same league

Summary

The chapter starts with some coloured pages.

Mysterious man: “The centre… Go for the centre. Notice it!”

In the intense match between Akiyama Kousei and Ichihara Hazuki, Kousei makes an unexpected move—a shoulder hit at 7-16—to divide White’s forces.

Hazuki’s thoughts race: “Huh? 7-16? What’s the meaning of this? Why haven’t you resigned already?”

“Stay calm,” she tells herself. “This is an overplay. I just need to split the black groups and counterattack. As evidence, the bottom left is vulnerable! I just need to deal with it calmly.’

Hazuki responds, but Kousei’s next move throws her into disarray.

“Oh no! How stupid I was!”

A ripple of concern passes through the crowd as Hazuki’s composure crumbles. Confusion hangs heavy in the air.

Mysterious man: “Hehe, neechan, you got too complacent didn’t you. Go for it, young man.”

Hazuki: “This guy… He’s sacrificing the entire bottom left to try to capture the centre…!”

The battle intensifies, each player slamming their stones onto the board with increasing force, the sharp cracks echoing their fierce determination.

Hazuki: “You realize what’s happening, don’t you?”

Kousei: “Yes, I know! I’m still losing!”

Hazuki: “You absolute noob!”

Kousei’s inner voice roars: “Not just the center—I’ll take the entire bottom side as well!”

Hazuki’s thoughts mirror his resolve: “I won’t let you! I’ll invade the bottom and crush your plans! I’ll tear your game to shreds!”

The intensity of the match escalates, Hazuki’s frustration growing with each move as she keeps cursing “I can’t lose to people like you who look down on Go.” she exclaims, her face contorted in frustration. “What happens if an influencer like me loses? People will think less of the game! That’s why I can’t afford to lose!”

Kousei continues to play strong moves. “I cannot lose… I have to continue winning… This applies to everyone, doesn’t it.” Kousei says with a determined face.

‘No Go player wants to lose, including me!! It has been like that ever since I started Go!!’

Hazuki recoils, taken aback by Kousei’s fierce resolve. Both of them continue playing with their expressions mirroring the gravity of the battle. The endgame approaches, but the outcome remains uncertain, hanging in the balance.

Finally, the game ends and the final position is shown. Kousei doesn’t know which side is winning as it’s too complicated to count properly. “Hey, noob Kousei,” Hazuki calls out. “I love Go more than you do, and Go loves me more. That’s why I take it so seriously.”

“No Go player wants to lose, huh…?”

“Perhaps the underestimation was on my part.”

Narrator: “The boy once hailed as a genius delves into Go, only to discover his ordinariness. Ironically, it is through his encounters with five extraordinary talents that this realization dawns. Years later, he returns, transformed, ready to confront those who shattered his illusions…”

“…He seeks to reclaim his former self…”

“…He will conquer the five prodigies and ascend to the summit of the Go world…”

The scene changes to a bustling press conference venue. Reporters and photographers mill about impatiently, their voices echoing with concern. “Where’s Amahara-sensei?” one demands. “We can’t reach him!”

Staff: ‘Amahara-sensei! Where have you been!?’

The mysterious man in hakama appears. “Ah, well, there was something rather interesting happening downstairs. You know, the Go influencer and all that?”

Staff: “Hurry up!”

The press conference for the Judan title match begins, a blinding flash of camera lights illuminating the room. Seated at the table are the enigmatic Amahara-sensei and Enomoto Midori, one of the five prodigies.

Amahara: “Apologies, Midori-chan. I was delayed by a captivating game downstairs. The boy reminded me of my younger self, so I couldn’t help but offer my support.”

“And by the way Midori-chan, I heard you are being called ‘Fujii the eight-title holder in Go’? Isn’t that a bit weird? After all, someone already holds seven titles in the Go world.”

“Post Amahara, the seven-title holder… Generic Amahara, the seven-title holder… Shouldn’t you be called that instead, Midori-chan?”

Midori’s expression remains stoic. “If you lose the Judan title, you’ll only have six.” It’s revealed that Midori has been promoted to 7P as a reward for being the Judan title challenger.

Amahara with a stoic face: “Is that what you dreamt of yesterday?” The mystery man’s identity is finally unveiled: Amahara Keisou, the current holder of seven titles—Kisei, Meijin, Oza, Tengen, Honinbo, Gosei, and Judan.

The narrator continues: “…No matter how high the summit may seem…”

Hazuki: “Black has 75 points. White has 74.”

“You’ve won, noob Kousei.” Hazuki says with a face devoid of emotion.

The narrator explains the meaning of Go(伍). It is used as a substitute for the word ‘five’, but at the same time, it also means to be ‘in the same league as’.

End of chapter.

Go to Go manga Chapter 7 is out!

Not sure why I can’t edit the 2nd post in this thread anymore… Is there a time limit or something?

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I can make it a wiki but then i think anyone can edit it but i think any malicious revision can be undone, shall I try?

That sounds good!

Ok second post is a wiki now hopefully you can edit it

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Thanks! Next time I need to make it into a wiki straight away :joy:

Go to Go Manga Chapter 7 Summary

This is a transition chapter where nothing major happens.

As usual, please use this to supplement the raw chapters in Japanese, and feel free to ask me if you have any questions.

The English summary of Go to Go Chapter 7 can be found here.

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Go to Go Chapter 8 is out!