Yes, let’s continue tomorrow! Then I can make a video of refereeing or playing a game, which would make it easier for interested people to see how it works in practice (probably a bit difficult to understand by just looking at the history of the demo board).
Its 2020-07-09T00:00:00Z where I live.
That timer shows the local time of whover is reading it (thus it shows me 2AM). It’s 2:38 in the night here, and I’m off to bed.
Wait, you’ve already been doing this? What are the details? How does it work?
well, we’ve been doing a corr game set up by chat regulars.
Hopefully this is the link to view: https://www.playdiplomacy.com/game_play_details.php?game_id=178195
otherwise you should search up the game name “OGS Diplomacy Special” on playDiplomacy.com, which is the name of our current running game
Ok, the first link worked and I see a diplomacy game, but what are the details? Are you just playing regular diplomacy? I thought you were talking about some sort of variant of Go that was more like diplomacy.
I used to be very into the board game diplomacy. I never tried the PlayDiplomacy site, but used to hang out a lot on http://webdiplomacy.net/
It’s standard diplomacy, but with regulars in OGS chat
I’m glad you brought up the subject of sgo (simultaneous go). I’ve been thinking about that for awhile. Here are my ideas, which are actually quite a bit different than yours.
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No need for a referee, since the server can easily determine who clicked on a spot first.
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No collision rule needed. Whoever gets to a spot first gets that spot.
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My idea was to remove the entire whose-turn-is-it rule! Two possible versions of this are:
- Hectic version: In this version, you click as fast as you can. Wherever you click, your stone appears. This could make for a VERY fast game unless the players choose to cooperate and think about their moves.
- Clock-tick version: For this version, a clock-tick time is chosen, for example 2 seconds. This means once you click somewhere, you won’t be allowed to click anywhere for at least 2 seconds.
How easy would it be to code this up in ogs? I could help with the coding if you like.
Who wants to play some more SAS-go today?
- Me!
0 voters
I’ll referee. Anyone want to play?
As @Vsotvep suggested maybe @le_4TC and @mark5000 would be good, I also want to see how dans would approach this.
Me, but not right now, maybe in two or three hours
Anyone who want to watch
2020-07-09T21:50:00Z
Sorry,
Use this one
I often thought I would like such a variant, but I would have taken it even further, to multiple simultaneous moves in the earlier part of the game, where all the common points canceled, but any others survived.
I saw the demo game, but I am confused on how it could implement the full rules with simultaneous captures, which should be allowed, but cannot be represented as a game with sequential moves?
We played it on a demo board, where it’s possible to remove stones even if they’re not captured (just try placing a stone on top of another stone).
Perhaps you’re interested in joining this group. I was thinking of organising some kind of online get together to play a few more of these variants