When this was discussed on lifein19x19 a while ago, lightvector made a very similar diagram
(The variant proposed there was negative group tax go, which means that we add some group bonus to the usual territory. I think giving some value to regular territory is a good idea, to get a deeper game. The relative importance can be easily scaled by changing the size of the group bonus.)
I’m not sure this variant can be turned into a game I would enjoy, but just to contribute something, would it be possible to modify the rules to get closer to what we normally think of as “independent groups”?
Let’s say we’ve reached the end of the game and the players need to agree which stones are dead and alive. In normal go, there is only one way to disagree: the player that owns the stones in question thinks they’re alive, while the opponent says they’re dead. To settle this question we could do a hypothetical playout, then return to the original position when the life/death question is settled.
But in this variant the roles could be reversed, as in @yebellz’ diagram above. White says that the black stone is alive, and black says that it is dead. So then black says to white:
Prove it! Let’s switch colors, I’ll play the white stones, you play the black stones. I will demonstrate that I can kill the black stone.
(one fine detail left to decide is which side should move first in that scenario)
What would be the consequences of allowing reversed roles like this for hypothetical playouts? I feel like there probably is some obvious flaw here, but I’ll let someone else point that out.
One thing to note about the definition of group given by @martin3141 (which I agree with) is that if black plays E1 here, A1 and B2 count as separate groups. So black is one point better playing B1 and capturing the two stones - then he ends up with only one group, but white lost two groups. White playing first can prevent this by playing E1, killing all the black stones.
All in all, this corner is a 1 point double gote