It seems to me that handicap games are generally unpopular here (or maybe in general) – correct me if I’m wrong about that, of course. The large majority of tournaments seem to be no-handicap, and most advertised real time games also.
Someone told me that this is because many people feel that handicap games are a fundamentally different game than non, and don’t like them because they aren’t “real” go, or at least aren’t the flavor of go that most people are interested in (?).
This seems unfortunate to me, since a good handicap system makes go much more accessible to lower level players. Without handicaps, a 20k player who can’t find anyone below 12k to play is likely to get discouraged after not too long.
So – if starting with stones already on the board changes the play in a bad way, how about handicap through komi, beyond just the 0.5 vs 6.5 for one rank? (I doubt this is a new idea, but I haven’t found what’s been discussed about it.) For example, of players are three ranks apart, maybe komi is 12.5, and if they are 10 ranks apart, maybe it is somewhere in the 65 range?
Would this result in handicap games that play more like even games as far as the actual game play, and if so, what’s an appropriate amount per rank difference, roughly?