Hi,
I was wondering that was there some option in the settings that I could turn on and off, such that people / other players couldn’t know if I’m online or not?
I thought there was such an option but checked and found nothing…
Hi,
I was wondering that was there some option in the settings that I could turn on and off, such that people / other players couldn’t know if I’m online or not?
I thought there was such an option but checked and found nothing…
I don’t think this is an option available .
I’m also interested. Some of my opponents are shown to be offline even though they are actually online. Which makes it difficult to tell if they are trying to lose by disconnect/timeout. My no. 1 annoyance.
Chat says it’s a known bug. But you can’t trust anything OGS’ chat says.
I believe that playing via an app (or maybe just the Android one) shows you as offline all the time anyway. If that’s an OGS bug, an app bug, both or neither I don’t know but that’s how it is.
I suppose the disconnection timer doesn’t kick in when you are playing a live game via the app and it’s only the green dot that doesn’t work so it should still be clear that the opponent is connected to the game in that case.
Deliberate loss by time out must be different and I don’t see how the online indicator makes a difference in this case.
The green dot indicates if the player is connected to game chat
What would be the point of this functionality?
I was confused, but I just realized you are referring to the countdown for disconnection on their profile picture. You’re right. But they still can lose by timeout without indication because the green dot is always off the whole game.
Sorry for the necro - I’m writing some client code. I’m curious what the reasoning of this is.
From a User perspective, the green dot just means that the player is looking at the game. From this perspective, game/connect should be a sufficient indicator.
I also noticed that the server will not wait for a player to accept stones if chat is not connected. I can understand the reasoning that we want to provide a good experience if a player has disconnected, but IMO “game/connect” makes more sense for this as well.
Anyway, it’s an easy to fix once you know it, but very unclear from a client implementation perspective.
I also noticed that the server will not wait for a player to accept stones if chat is not connected.
What does this look like?
On the Sente app I’ve found that I usually have to mark dead stones manually. Is that related?
And I’m assuming your necro is not asking me something!
What does this look like?
If your opponent is “connected”, it will wait for their determination of the game and accept it immediately.
If neither is “connected”, it will auto-score immediately.
On the Sente app I’ve found that I usually have to mark dead stones manually. Is that related?
No, I think Sente just hasn’t implemented autoscore. And the chat/join thing has since been resolved, right?
And I’m assuming your necro is not asking me something!
Yeah haha, my necro is more of a rant. Directed at anyone who generally thinks the API should be friendly to 3p clients!
Thanks. I’ve also realised that there’s probably a difference between live and correspondence scoring phase behaviour.
And does the green dot change on a per game basis? When you say “connected to chat” is that game chat or the chat function of the main site (i.e. if you can see the unread chat indicator thingy, you have a green dot showing on all your games?)
When you say “connected to chat” is that game chat or the chat function of the main site
It’s a game specific chat (the full connect message is ["chat/join", { "channel": "game-1234" }]
. In fact, I don’t think OGS has concept of a global chat connect - you just connect to various channels.
The in-game green dot corresponds to the chat connection status of that player to the chat channel “game-1234”
Is it same detection of online status blue mark in your list of friends?
It’s not something I looked at, but seems unlikely since that should indicate connection to the site, not a specific game.
Have you noticed issues with the friends indicator?
No I was wondering