# How do I set time when I want the game to to finish within a time frame?

I want to create correspondence games what will end within specific timeframe, say 2 or 3 weeks. How do I set this up in my settings?

Generally, how do I estimate how long a 19x19 correspondence game will take with certain settings?

Use time control absolute and then enter half the total time you want the game to run.

EG. absolute 7days per person = maximum of 2 weeks for the game (obviously they can end sooner)

How would I do this with Fischer time control?

use time increase = (week for example)/300 moves

I donâ€™t think you can set Fischer at OGS for a game that finishes in 2 weeks.

The shortest Fischer interval is 4 hours, so that means 8 turns total per day. I reckon a more realistic average turns per game is about 200, so at 8 turns per day thats 25 days.

The interesting thing is that 4 hours between turns, and 8 turns per day, sounds like â€śfastâ€ť for correspondence, but its easy to overlook that it is 4 hours between all turns, so that is only one turn every 8 hours for each person IE only 4 turns per day per person.

If you are playing with someone quite prompt, this just isnâ€™t fast enough, so I reckon we could certainly do with at least twice that fast as an option.

Iâ€™d definitely rather have faster Fischer than have to worry about managing a fixed time for the game.

Do keep in mind that regular humans need to sleep at some point in their day.

Yes, but thatâ€™s what Fishcher is good for.

If you have (as I am now doing) Fischer at 1day plus 4 hours per turn then you have a bank of 1 day which you fill up with the turns that you play.

You actually only need to overlap with your opponent enough to play two or three turns in a row to â€śearnâ€ť enough time back in the Fischer bank to check out for 8-12 hours sleep.

So itâ€™s perfect for people like me who canâ€™t quite yet deal with the commitment of live (you canâ€™t really leave the game during â€śliveâ€ť) but want games to tick along at a good pace.

Thatâ€™s precisely the point I was trying to underline before, actually: at first I was wary of the lower time Fischer way of doing things because â€śA turn every 4 hoursâ€ť sounds scary. But it totally isnâ€™t, itâ€™s great. For a start, 1d play 4h per turn is for both players, so for each individual player there are on average 8 hours between turns.

Uninstinctive! But great!

GaJ

I guess for how you play it works well I too canâ€™t really commit to live games yet but because I have so many games going at once I find the faster correspondence games just a little extra stressful Iâ€™m quite fond of 2d+1 up to max 3 or 7 but since you only play one game at a time I can understand how that would feel pretty slow. Works out quite nice when you have 10+ games going though

There is a time setting â€śAbsoluteâ€ť (between â€śFischerâ€ť, "Byo-Yomi" & co.) ,
there you can set from 15 minutes to 4 hours, when you selected â€śLiveâ€ť as well and
7 days to 28 days when you selected â€śCorrespondenceâ€ť

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This group was created for that specific purpose:

In fact, I already created a tournament that begins next week:

2d+8h looks like a good choice, but of course you can use this group to experiment with other time controls. Absolute was used in the past, and turned out a bit tricky, but hey, we can give it another chance

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