how mintues of non play is allowed before the the game is forfeited is their a standard or a system on each game that caluates how long before one wins a non played game ?
so does that mean after one mintue or 2 mintues then game is over a winner is declaired ?
It’s all explained. Please read.
again thanks for the info but it way to comlicated for me i read it but it makes no sense to me that is maybe others will benifit from that brief – i just have to expereient with my own games and see what happens – thanks for the input anywyas as usall you are very patient
The escaping guidelines are in the process of revision, due to a huge recent change. You lose the game by timeout depending on the time specifications of your game. A timeout of 40 seconds or more is considered an escape; less than 40 seconds is considered legitimate thinking. A disconnection of a minute or more is considered an escape; less than a minute is excusable for technical difficulties. Under special circumstances, such as a known OGS server problem, great leniency would be given (e.g., if the server went down, causing someone to timeout, they would not be warned for escaping).
If I remember well past discussions, you were more affected by playing far too quick as too slow. So don’t stress with your time, use it to guess what will happen with your move.
I have no idea what this means. If you timeout you timeout. What is a “timeout of 40 seconds or more”?
The wording of the question seems to imply that it comes from a point of limited understanding, where the typical answer doesn’t make sense.
There are at least two things you need to know
- The amount of thinking/non-play time before the game is terminated is shown clearly the top right of the game view. It’s the clock. When that reaches zero, the game is lost: time out.
Here my opponent has 2 days and 23 hours of “non play” remaining before they lose by timeout:
We can also see that when it’s my turn, my clock will start at 3 days.
There are different ways you can choose to have the clock operate - it depends on how you agree with your opponent to manage the thinking time. This is done by chosing the time control:
Forfeit isn’t even the right word. A forfeit implies the game was lost due to someone doing something outside the rules - not showing up or doing something that means you are not qualified to win (like fingernails too long in a netball game, or a skimpy bathing costume in olympic diving).
A timeout in (live) Go is a genuine loss: you couldn’t think fast enough.
This is the answer that I suspect was being sought. ![]()
- If you abandon the game - if it is clear that you weren’t even thinking, you just rage quit - then this is reportable. These are the guidelines that Groin shared. It means that not only did you lose, but we feel your sportsmanship was not appropriate, and we will start taking action to correct that if it repeats. Because the community in in general hates to experience rage quit.
It’s important to note here that “how to tell if a timeout is bad sportsmanship” is very subjective. For this reason, it is assessed by a panel of Community Modeerators, with 3 concensus voices required to conclude “bad sportsmanship”. The guidelines Conrad referred to are what is used in this process. They’ve been refined by masses of debate, but if anyone feels they are not hitting the mark, input is welcome. That’d be a different thread , please.
It refers to how much time elapsed before the timeout. A person who expends 40 seconds and times out is given a warning. A person who expends less than 40 seconds and times out is presumed to have been thinking and lost track of time. The latter is legitimate, and the other is s form of bad behavior (i.e., an escape).
Agree!
Whilst this is true for the correspondence game example, it’s not for live without the extra condition that you remain in the game in your browser to avoid the disconnection and forfeit process kicking in. Whether using a desktop or mobile browser can also make a difference here due to the behaviour of mobile browsers to aggressively conserve resources of non-active tabs, so just switching to another tab to read the forums/news/whatever for 2 minutes whilst waiting for a slow opponent to move can make you lose by disconnection even if you have plenty of time on your clock.
I don’t know if this is relevant to dokbohm’s cause for asking.
My general rule of thumb for live games is to simply resign…i don’t understand the close the browser or leave it open and wander of to do something else mindset.
Good catch. It is truly a forfeit to disconnect from a live game.

