you can recognize when a game is over, and only want to learn how to count the score, since normally computer does it for you
you are used to japanese rules (capture is worth 1 point and only territory - not alive stones themselves count for points)
WHEN A GAME IS OVER:
Fill all neutral points with a stone of either color, just so they do not get in the way
Take all the stones you have captured, and put them into your opponent’s territory. It does not matter where, but we usually chose those “complicated” spots with lots of small divided eyes, it makes counting easier. This does not change the score, as by giving away your prisoner you lose one point, but by filling opponent’s territory they lose one point. No change to score, but less stuff to count
Count every free intersection of your territory and if there are any prisoners left (opponent did not have enough territory to accomodate for all your prisoners) add those to the count and add komi (6,5 for the white player).
Compare the results, the one with more points wins…
It is common that each player counts the territory of their opponent rather then their own, but it does not really matter.
It is common to rearange the stones in the territory to make easy to count spaces (say 2x5 or 4x5). As long as you do not move the very edge borders of territories you can freely move the inside stones or even lift them from one territory and put to another (of the same player of course). It makes the counting much easier, but can be a bit scary for beginners.
(Assuming Japanese rules, which I recommend for the beginning)
Play the game, each player keeping all captured stones in a bowl.
Finish the games when all the borders are closed and any intersection that is not in black or white territory is filled (this is important, since we usually omit them in online go)
Check that you agree on which stones are dead (if there is a disagreement, play it out). Remove all the dead stones and add them to the prisoners.
Put the prisoners back on the board to fill the territory of the corresponding colour. For example, black prisoners in black territory.
Count the remaining empty intersections for each player.
The following point is not necessary, but you can try to rearrange the territories by moving stones around at the end so that it makes nice rectangles to help counting. You just have to pay attention to not move a stone from a player’s territory to another.
@AdamR, @Jhyn thank you both very much.
I’d like to take advantage of your helpfulness just a bit more and ask if there’s a video that you maybe know on the topic. YT algorithm is giving me general go content but it doesn’t give any results with “counting” or “score”, it just shows tutorials or matches. I suspect tons exist, but with non-English titles.
Well, I do not know about any perfect videos for the situation, but this one could be enough:
Miss Yin explains it very thoroughly, but unfortunately those are AGA rules. If you ignore their crazy passing rules (before my time mark) and change the komi to 6,5 instead of 7,5 it’s the same (I actually forgot to mention komi in the previous post sorry, I’ll add that)
Regarding the method propoused by Goule, I would respectfully be against using that for anyone who wants to learn the game. It is sort of a “crutch” usually for helping kids to be able to score the game without really understanding it fully, but for any adult who wants to learn the game, I think it makes sense to just learn the proper way right away.
but you can try to rearrange the territories by moving stones around at the end so that it makes nice rectangles
This is where almost all of the practical difficulty in IRL counting is. If you don’t have a local club to play at, and only go to tournaments every now and again, chances are you’ll never get the hang of doing this quickly. At least that’s how it is for me.
I disagree of course! The way of filling all is not that long in 9*9 and it gives a good understanding of the goal of the game. It introduces well the more sophisticated one later which come with the japanese rules.
I just want to explain a bit about why AGA rules have these “crazy passing rules”.
The AGA rules use Area Scoring, while the Japanese rules use Territory Scoring.
Under Territory Scoring, each player’s score is their territory plus their opponent’s dead stones.
Equivalently for Territory Scoring, each player’s score is their territory minus their own dead stones.
Under Area Scoring, each player’s score is their territory plus their own living stones.
Even though the score is counted in different ways, the difference between area vs territory scoring does not significantly alter the strategy of the game. For the vast majority of games, the result will be the same, and maybe differ by only one point at most. In determining the result, all that matters is the difference between the two player’s scores. When the players have both played and passed an equal number of times, the area and territory scores will be identical.
The AGA rules use the concept of “pass stones” and “white plays last” simply for counting convenience, in order to make the territory counting yield the area score. If one directly counts the area score (territory plus living stones), the “pass stones” and “white plays last” conventions are unnecessary. However, these conventions exist since some people find it more convenient to count prisoners (or fill in territory with prisoners) rather than count the living stones.
Some advocate for teaching only under the Japanese rules for beginners, however, I think there is a lot of benefit to teaching both the concepts of area scoring and territory scoring, and to recognize how they give nearly equivalent results. This allows one to see the objective of the game from different perspectives, which may be beneficial for beginners learning and understanding strategy, and I’ve discussed this previously here:
I could go on further about how area scoring also simplifies the more complicated aspect of scoring, which is determining life and death at the end of the game, in comparison to Japanese rules, which has tons of minutia and technicalities that are confusing for even very experienced players.
However, I should stop, since I don’t want to derail this thread even more with rules pedantry.
I should clarify that derailing bugs me a bit if it happens before the basic question is answered in a basic way.
After that point, further discussion (on-topic) doesn’t hurt anyone, it usually helps.
Since we are two irrelevant players (my sister and I I mean), does it make sense to play without saying before the game what the ruleset will be? Or even komi? The result was at a point where komi didn’t really make a difference.
I’m explaining as much as I can, but I prefer to emphasize on concepts like “you don’t have to kill everything” and “think bigger on the board” which were things I also couldn’t grasp and I see that she should work on.
Well, I don’t want to imply that anyone here is “irrelevant”. For casual teaching games, it’s okay to just play without having a firm agreement on the technical details of the rules, or even what the komi is. The technical differences between the various rules only really matter when pretty rare complexities arise.
I think BenGoZen wrote a nice article about teaching go which might have some helpful advice
I say that just stick to japanese rules and counting, no need to make go more confusing by pondering the differences between different rulesets.
Komi is somewhat unnecessary outside serious tournament games between ~equally strong players. The whole purpose of komi is to nullify b’s (small) advantage of playing first, i dont think you should use it before your sister can challenge you in even game ^^
Since all of the discussion above focused on mechanics for territory counting (including the AGA video for how to use territory counting to get the area score), let me add something to discuss area counting mechanics.
With area scoring, you only need to manually count one player’s score, since the scores should add up to 361 (if playing on a 19x19 board) minus any unfilled dame. Technically (under Chinese rules, specifically), the unfilled dame points are also split as a half-point to each player, but that can be ignored without changing the result.
Note: some dame might have to be left unfilled for the sake of preserving seki. It’s also possible to leave an even number of inconsequential unfilled without affecting the result.
Before counting the score, the players should both agree which stones are dead and remove them from the board. If there is any disagreement, play should continue, and the burden of proof is put on the player claiming death, who must capture those stones to settle the dispute, and if they fail to do so, those stones would be considered alive.
To count one player’s score, you need to count their total area occupied (living stones + surrounded territory). First, count the territory, and you can use the same stone rearranging tricks mentioned above to form territory into rectangular regions to make for easier counting. However, you can also add and remove stones (of that player’s color) to make the territory counting more convenient. This does not affect the score, since when you reduce territory by one point, you are also adding a point by having another stone on the board, and vice versa. After counting the territory, count that player’s stones on the board (including the adjustments made during territory counting). These stones can be formed into groups of 10 or rearranged into rectangles to ease counting.
On small boards like 9x9, control over the board might wind up split in half, and one may only need to count along a diagonal or a center line to figure out the score difference.
I actually always teach beginners Chinese scoring. It makes a game marginally longer, but it is much easier to understand.
For beginners Japanese scoring is not at all easy because of your #3: dead stones on the board. Let them play those out.
You need to learn to reliably decide who is dead and who is not.