I’m really enjoying all contributions here.
Still I’m quite confused because I feel myself like a high DDK (I’m actually 11k on EGD), I’m quite stable now as a low SDK on OGS (7k today, upper than 10k since months) and I recognise my weaknesses but also something of my skills in almost all descriptions above, included low dans!
I bet I will understand more the more I’ll improve, but still I have this question buzzing in my mind: are we sure that DDK, SDK, shodan on OGS (and their description as above) are actually the same in real life?
As an example: I would lower all Issho’s descriptions by one step. When he talks about “Strong SDK (3k - 1k)” I see behaviour of “Weak SDK” that I met.
Of course I’m weaker than all of them, so maybe it’s just my fault!
Anyway congrats to @dittlieo for his sharp thinking and judgment also on stronger players.
To me stronger players are “just too strong”!
TPK will learn new things with every teaching game and review
DDK is enthusiast for learning more and getting stronger
SDK can see how much more room there is to develop
Dan has wasted way too much time on old games
Of course, what I listed in the bullet points of each category isn’t a definitive boundary. A weaker player might do something in the stronger player categories from time to time. But the key difference is consistency. Heck, I can sometimes see AlphaGo’s next move in its games too, but can I do that reliably? Heck, not by the hair of my chinny chin chin!
What do you mean here? Naturally ranks of EGF, for example, are stronger than OGS’ (after Glicko), because it’s completely different systems, like Fahrenheit and Celsius. And naturally people who are used to playing online going to play a bit worse with a real board. So I don’t see how real life has anything to do with OGS.
If I try to keep with the idea of the first post here I would rather say that a ddk discover the game (being in the cloud), a sdk learn to build a game(under the cloud) and a Dan play the game(in the blue sky).
I don’t have experience against human dans, but I played bots a lot.
When SDK humans place stone in my territory, stone will most probably die.
When 10d BOT places stone in my territory, my territory will most probably die.
That is the main difference between SDK and 10 dan
When playing against human SDK you need balance between defense and attack, or you will have not enough territory in the end.
But when you have 9 handicap stones and opponent is kata-bot, protection is the only thing you have to think about. 1 little attempt to attack and you definitely will lose.
Dans use long jumps a lot. SDK afraid to do so.
Dans able to predict which long jump will survive and which wouldn’t. SDK only able to long jump blindly.
In game between kyu, you can always cut long jump of opponent. Chaos will begin. Both players will have chance to win in that chaos.
But if you are sdk and opponent is dan, you definitely will lose chaos battle. So dan can exploit it and do very very many long jumps against sdk. So if you(sdk) have handicap stones, its really bad idea to cut long jumps of dan and its bad idea to do long jumps yourself. Because in chaos dan will have upper hand.
Perhaps part of the graduation from TDK to TPK, in an online context, is the understanding of overtime systems like byo-yomi and Fischer. And of the basic idea of Elo-style rank that (infamously loosely) rises and falls in response to one’s performance against higher- and lower-rated players.