I’m not sure if anyone has suggested this, but I’ve searched and haven’t seen anything similar.
I hope to have a purely manual score estimator, which should have the following features and functions:
- Assume that all stones are alive. (Does not automatically identify life and death)
- Assume that all points are neutral unless the space is closed by the same color. (Like when checking scores)
- Manually click on the stone group to change its life and death.
- Manually mark the color of the points.
- Based on life and death and the color of the points, it shows who wins by how many points, how many points black has, how many points white has, and how many neutral points are left.
- Record the manual click life and death and mark color. The estimated score of the next click does not need to be clicked and marked again.
That’s all.
I don’t need those stupid automatic recognition and automatic marking, I want to manually mark life, death and territory myself.
To be precise, what I want may be a “score calculator” or a “score counter”.
I don’t need it to “estimate” for me.
Since it doesn’t involve any Go skills and AI, it should also work with analysis disabled.
I know counting is not difficult, you just need to be patient and take your time.
If playing live games, this is no problem at all.
But I play correspondence games, I have hundreds of games like this:
I can definitely count them myself, but I’m sure I won’t remember them at all tomorrow because there are hundreds of games.
If every time it’s my turn to move, I have to manually count dozens or hundreds of points to determine whose land is larger, which is a huge waste of time.
Remember, there are hundreds of games like this.
Existing score estimators are simply not useful in this case.
I think it’s too nosy and I don’t need it to judge possible intrusions.
I just want it to show who has the bigger territory the way I want it to.