Well, I thought it would be obvious how a dangerous move would be responded to.
I don’t like choosing which moves my opponent makes to exclude, mainly because it requires two button presses and can cause confusion for the user.
Of course, misuse by the user is his or her own fault.
But in terms of operability, one more program that excludes the opponent’s movement means a trouble.
Developers may not be able to develop this thing (my imagination).
In my case I would use this feature usually when I have won 100 points and I really don’t care what dangerous moves my opponent will do .
On the contrary, I would find it troublesome to set up the next dozens of steps where I need to press an extra button.
I thought of a solution.
We may need to add None movement.
In other words, we may need:
do None if opponent place stone in R17,
do None if opponent place stone in R16,
do None if opponent place stone in R15,
…
OTHERWISE do P15.
“none” would be default, user should not add this manually each time.
if user only adds moves of opponents but do not add any answer for them and no answer for “other”, then no move would be played automatically. But list of predicted opponent moves should not disappear. User may add answers later, no need to remember and recreate them.
I just tried my first correspondence game and I see that current conditional moves planner is barely useful for 2 moves ahead and useless for 3 moves ahead.
There are coordinates where I wish to place my stones if opponent do standard gote moves.
But I can’t just add list of gote moves. I have to add all possible combinations of gote moves instead, which is A LOT.