In-Development Indie MMORPGs

Anyone here play MMOs (Massively Multiplayer Online games)? World of Warcraft, Elder Scrolls Online, Final Fantasy XIV, Guild Wars 2… Well there aren’t many mainstream MMOs in development in the west now (beside New World), but there are a huge bunch of independent studios that are developing MMOs. Sure they’re often smaller and their graphic fidelity is lower, but they’re trying to fill niches with some innovative features (be it extremely large-scale battles, single shard sci-fi universes, time-limited campaigns, etc.).

So I’ve made a list of 18 of the most promising or/and popular indie MMO projects in development and I’m sharing the word about it on different platforms. Warning: probably that not all of them will even release, nor there are guarantees that they’ll all be high quality.

I have posted my list at some places on the web. If you’ve got suggestions to make the list better, or know a game I’ve missed, please let me know!

Dual Universe [Beta]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2 || Origin: France/U.S.

  • Single shard persistent universe shared by all the players
  • Voxel-based universe: player-made cities, stations and warships
  • Space warfare: pirate ships, coordinated attacks, skirmishes
  • Player-controlled global economy: mining, crafting, building, optimization, barter and trade

Camelot Unchained [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: RvR || Budget: ~$25M* || Engine: Unchained || Origin: U.S.

  • Heavily inspired by Dark Age of Camelot
  • Large-scale RvR battles and sieges featuring more than a thousand players and hundreds of siege weapons
  • Open world with islands that players can move to strategically reshape the world
  • Block-by-block construction with server-side stability and destruction

Crowfall [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/RvR || Budget: $38M || Engine: Unity 5 || Origin: U.S.

  • Heavily inspired by Shadowbane
  • Player-created worlds with parcels of land and pre-fab building pieces
  • Time-limited GvG/RvR campaigns that guilds or factions can win thanks to sieges, skirmishes and capture mechanics
  • Deep crafting system inspired by Star Wars: Galaxies that is a central part of the player-driven economy

Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvE || Engine: Unity 5 || Origin: U.S.

  • Spiritual successor to EverQuest
  • Deeply social: dungeons require teamwork and group strategy
  • Combat focuses on preparation and awareness: players will face challenging scenarios that require understanding and skill
  • Perception system: the world reveals its secrets through the environment

Mortal Online 2 [Beta]
Setting: Medieval Low-Fantasy || View: First-Person || Focus: PvP || Engine: Unreal 4 || Origin: Sweden

  • Open and realistic sandbox world where player houses can be built almost anywhere
  • True, real-time combat where outcomes are decided by skill rather than levels or gear
  • Legendary crafters trading across the globe, famous warriors studying the art of combat, explorers puting names on the map
  • Individual reputation: people will recognize players by their impact on the world

Ashes of Creation [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Budget: ~$40M* || Engine: Unreal 4 || Origin: U.S.

  • Nodes system: player participation influences the type of content in the surrounding areas
  • Open world housing: players have the ability to survey and develop land anywhere in the world
  • Castle sieges with hundreds of players with many moving parts
  • Harsh, unforgiving and stunning environment

Star Citizen [Alpha]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Budget: $350M || Engine: Lumberyard || Origin: U.S.

  • Spiritual successor to Freelancer
  • Procedurally generated and handcrafted stunning worlds
  • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
  • Exploration: hidden outpost, abandoned ships and beautiful sunsets

Corepunk [Alpha]
Setting: Cyberpunk || View: Isometric || Focus: PvE/PvP || Unity 5

  • Seamless open world with fog of war
  • Players explore the world, participate in trading, complete dungeons, or engage in PvP battles
  • Day / night cycles as well as weather conditions
  • Flexible character customization with a wide variety of builds

Seed [Pre-Alpha]
Setting: Science-Fiction || View: Isometric || Focus: PvP/PvE || Budget: +$36M* || Engine: Unity || Origin: Germany

  • Players voyage across a persistent, Earth-like planet to harvest resources, collaborate with other players, and conquer new lands
  • The exoplanet is abundant with all forms of biomes, filled with various habitats, seasons, unpredictable weather, and ecology
  • As a colony grows, resources, research, and construction will increase, which can permanently impact the economy of the planet
  • Players can freely construct structures and organize offensive missions to raid other colonies, or join skirmishes

Starbase [Alpha]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Engine: Frozenbyte’s || Origin: U.S.

  • Voxel-based, fully destructible and infinitely expanding universe shared by all the players
  • In-depth physics simulation make fights (structural durability), exploration and flying spaceships more creative and fun
  • Focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat
  • Ships are hand made by the players, wired and controlled with a in-game programming language

TitanReach [Pre-Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Engine: Unity 5

  • Heavily inspired by RuneScape
  • Focus on a deep skilling system, massive fantasy open-world, engaging quests, and a complex, skill based combat system
  • 20 skills offering various bonuses and unlockable content
  • Players play through open-world mini dungeons and bosses, as well as instanced raids

Ship of Heroes [Beta]
Setting: Superhero || View: Third-Person || Focus: PvE/PvP || Engine: Unreal 4 || Origin: U.S.

  • Spiritual successor to City of Heroes
  • Players defend Apotheosis City from criminals and alien invaders and explore whole new planets
  • Unique character customization with countless options
  • Thousands of power combinations to form a unique playstyle

Gloria Victis [Beta]
Setting: Medieval Low-Fantasy || View: Third-Person || Focus: PvP || Engine: Unity 5 || Origin: Poland

  • Skill-based combat mechanics à la Mount and Blade
  • Class-less system with diversified equipment
  • Open world territory control for guild castles and sieges
  • Complex crafting system: leatherworking, armorsmithing, engineering, weapon forging, woodworking and more

Profane [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP || Engine: Unity 5 || Origin: Brazil

  • Territory conquest: guilds can leave their mark on the game’s history by conquering mines and castles
  • Players can build small towns and great cities in the open world
  • No class or level: combat style is determined by what players exercise the most
  • Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal

Mankind Reborn [Pre-Alpha]
Setting: Cyberpunk || View: First/Third-person || Focus: PvP/PvE || Engine: Unreal 4

  • Eight player-run factions are locked in endless galactic strife of commerce, intrigue and warfare
  • Brutal conflicts: combat is entirely skill-based, with full-loot on death rewarding those who master the art of war
  • Players forge their destiny as an interstellar entrepreneur, a mercenary or a faction leader at the helm of the next chapter
  • A detailed economic system provides the backbone for mining, production and manufacture fueling conflict and player greed

AdventureQuest 3D [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvE/PvP || Budget: +$350K || Engine: Unity 5 || Origin: U.S.

  • Cross platform: can be played on PC and mobile
  • Ever expanding world: exploration of the lively land with new exciting environments
  • Randomly generated dungeons that are unique and offer a new experience every time
  • Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt

Foxhole [Beta]
Setting: WW1/WW2 || View: Isometric || Focus: RvR || Engine: Unreal 4 || Origin: Canada

  • Single shard with hundreds of players: wars that last several weeks and reset after each war
  • Players are what they carry or drive: player progression is purely horizontal as characters have no stats
  • Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc.
  • Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases

Rise Online [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Engine: Unreal 4 || Origin: Turkey

  • Spiritual successor to Knight Online
  • Full PvP-based maps and events
  • PvE content like missions, creatures and bosses that take several groups to defeat
  • An endless war between two kingdoms

Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!


I love MMORPG but I do not play them anymore except the occasional runescape for an hour or so. I think they are really unhealthy if you don’t have any self control. I am generally pretty good about not diving my head to deep but to not have any risk I just choose to stay away from them.

Some of my favorites though throughout the time I did play.
Guild wars 2


I used to play WoW but I have a young family and not enough free time to play it as deeply as I enjoy. Classic was an enjoyable jaunt for a while but without ample time to commit it’s apeal waned too. Hoping to get back into it when my kids are old enough to play with me.


I stay away from online multiplayer games to stay (a little bit more) sane.
Between solo games and weiqi I am insane already.

But anyway nice contribution here, may be used later.

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Never really been an MMO man, aside from watching a little Rust or even The Isle on youtube.

Can’t see myself getting into one now, but thanks anyway.

(Unless MineZ counts as an MMO ^^)

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last time was a few years ago in Thailand. I found an Internet cafe with some good connection and hardware (and fidelity card) and then spent most of my vacation sitting in WWII tanks…


Today I feel old learning that Runescape is old enough to drink…

And weird, since there’s still many people playing it, apparently…

But then again, I’m still playing Age of Empires II……


I think its because it gets updated every week/month. So even though its an older game it still keeps up with the newer games when it comes to putting out newer content. Compared to some of the older ones I listed that just release cosmetics and other things rather then more content.

According to Jagex statement in 2020, “the game has over 1.1 million subscribers, while “many millions more” play the free version.”

It’s crazy that old games still have so many players when there are new games releasing weekly…

Something which doesn’t appear in your summary in the OP but which is so important to me is the quality of stories (quests) and how unique are the dungeons.

I spent time with Skyrim (solo) and I was amazed how the developers devoted times to offer you different stories and dungeons. With good mods (and a good graphic card…) allowing you to hide in the grass, catch a cold… Well just so deeply fun and immersive.

About modding: I just have one advice: do it. I modded Civ V and it changed from a barely playable game to a really crazy one. I modded the Sims, especially the 3, and well it’s a huge fun if you reach to balance the strength of your PC with the simulation. Takes almost a scientific approach and carefulness too, I did burn my high tech graphic card with that game, don’t underestimate. Who said it’s a puppet game for children? Go manage 150 home, 150 businesses, public facilities for over 10 generations…



Mod it, you ll understand what I mean

I think not many of the games in that list will feature complex quest system and dungeons. There’s Pantheon, Ashes of Creation and CorePunk that will offer this kind of experience I believe. But it’s only at launch (or in Beta) that we’ll see what is exactly the kind of PvE experience we’ll get for those 3 MMOs.

Modding is so much fun I can’t wait for 1.4 tmodloader comes out for terraria. Going to give it one last horrah play through with modded. Only a few more months…

(I also have a skyrim playthrough still that has a lot of mods and I hop onto it now and then.)

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You made my day with this one, but shhh you’re aging us. :stuck_out_tongue_winking_eye:

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IMHO old mmorpg were the bomb and so were the communities. Even the communities for old games are still thriving better then the terrible stuff that come out today.

I highly miss when there was no real defined standard for what an MMORPG should look like. Now everything is just a re-skin unless you find yourself in some cool small time community creation places like ascension game dev.

Ultima Online definitely was one of those games with a lot of passion from the creators and the players to help push forward the industry of MMO.