While working on AdamR’s awesome new tutorial I decided to go right through ‘The Interactive Way to Go’ all over again. For those that like reinterpreting puzzles here’s an interesting one:
I agree. My example was deliberately ‘Blunt force trauma’ to avoid spoiling the puzzle for anyone of any level and just efficient enough to be better than the original problem (33 moves for complete removal).
What are the rules exactly? To achieve a position where all white stones are dead IF black defends correctly against any atack? Or all white stones are dead even if black does not respond to any move?