Introducing Spherical Go

Hi all,

I’ve been working on a Go variant project called Spherical Go, and I thought some people here might find it interesting.

The basic idea is simple: instead of playing on a flat board, the game is played on a spherical world. That changes the feel of the game quite a lot. On a sphere, there are no corners in the usual sense, no true edges, and many standard Go intuitions have to be re-examined. I’m interested in what kinds of new strategy and shape ideas can emerge from that.

To support this, I’ve also been developing Astrial:
https://astrial.app/

It’s a small online platform for the project, where you can watch games, create games, browse records, and see player rankings.

The rule/concept page is here:
https://github.com/spherical-go/spherical-go

I’d love to hear what OGS players think. Does the idea of Go on a sphere sound strategically interesting to you? What would you want to test first?

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Hi! I think spherical go has been a topic of interest on the forums for a while!

Actually.. is that your project @ArsenLapin1 shared? (GitHub - spherical-go/polyclash: A reference implementation of spherical go by using snub dodecahedron · GitHub)

Looks awesome!

@benjito Yes, polyclash is a reference implementation, based on Python, I had improved these projects for years.

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Awesome stuff! We’ve been admiring from afar. Welcome to the OGS forums!

I found the discussion about continent and oceans, they are pure visual to help positioning.

Here is the rules 规则 · 星逐

and you may find this interesting 棋谱 · 星逐