When AI is enabled for analyzing a game after it is over, there’s a toggle between percentage and score which is fine, but what isn’t fine is that one of the two settings is lit up in blue as though it is “on” and the other setting is gray as though it is “off” but neither setting is actually more “on” or “off” than the other, because it is merely a choice.
SUGGESTION: Instead of using a toggle, how about a pair of radio buttons, like this:
The table, the blue is like visible/active, grey is like hidden/invisible.
For the score/winrate, it could be styled different if the current implication suggests on/off for consistency.
I think the toggle is pretty good space wise, and score is probably the most user friendly of the two options, because winrate is quite hard to interpret.
I suppose you could think of it like score/not score
Agree - I don’t think we should pick an option which requires more space - OP’s suggestion to use radio buttons would be a bit bulkier than the toggle.
Alternative: segmented control/connected button groups are UI idioms which can communicate “binary option, but not on/off”.
I understand that it is illogical because it is not “ON” vs. ”OFF” but “SCORE” vs. “WINRATE”, contrary to the right toggle button which really is “ON” vs. “OFF”.
But “offputting”? Mh… I’d rather call it a visual and optical glitch, because such toggle buttons simply weren’t intended for this use, they are intended for turning things ON and OFF.
I guess the “logical” solution would be to either have two colours, like blue vs. red, or, lacking such an option, to use radio buttons with these connected so that one of them is turned off if the other one is turned on and vice versa.
I agree that a segmented control would be somewhat more idiomatic without taking up meaningfully more space.
I also strongly suspect this is a case of “most people consider this sufficiently low-priority that if one person really cares, they need to be the one to open the PR”