To confirm: indeed, mods can’t see private chats until a message is flagged for moderation.
I attempted, but it seems that the disinterest in alliances was coming from the yellow side. I still feel the first move was a matter of not reading the discussion, and not a deliberate attack on HHG.
But as said, this gave le_4TC a very strong position, and made HHG and Haze quite weak right off the bat.
What a cute thought this early in the game
I had the same feeling, but I felt my moves were perfect to resist this. Disconnecting G7 couldn’t have been better.
I was deliberately trying to provoke Haze, since I thought it would both unnerve them, and urge them to try and play in my corner. I figured I could capture Haze later and get a nice large eyespace in return.
It didn’t exactly work like that, but at least it partially succeeded on the right side.
Don’t forget that I offered to help them attack le_4TC, but was rejected.
I wish I had noticed the 4-atari! I would’ve totally gone for that plan
This, and my main objection in the public thread was against a draw of 5 players, I wanted a draw with 3 players at that point in the game.
To be honest, I think I did really forget by accident.
My problem was that I would be going against a team of Martin and Haze, not just Martin alone. I didn’t see a way to stop Martin from getting at least half of the board, while I did see a way to get more with killing Martin.
In the end, I misjudged Martin’s priorities. If I had known he would not try to take A1, I would have put more effort into getting J3 as well, so that I could get at least as many points as le_4TC. But with Martin refusing to take A1, I had no way of convincing le_4TC to capture.
I wouldn’t say I was risk-averse, but rather had the idea that capturing Haze had no urgency. Nothing had urgency at this point in the game.
My main reason for saying this, is that it removes a large part of the strategy from the game if you can’t know what your opponent’s motivations are. Because of the move collisions, it’s difficult enough with clear motivations (such as in SAS go), but if there are players who play without a goal, it becomes very difficult to make much sense of the moves.