Kifu used in Go to Go Chapter 4 to 6
WARNING: Minor spoilers below! Also, if you just want to enjoy the story, the information here may destroy it, so please read at your own risk.
Chapter 4 to 6 of Go to Go focused on the game between Kousei and Hazuki. Let’s take a look at that game.
Game 6 : Hazuki VS Kousei (2 handi)
Details
Original Game: Inoue Ansetsu VS Honinbo Genjo (2 Handicap)
Date: 2nd Jan 1820
Game Result: B + 1 points
Honinbo Genjo and Inoue Ansetsu are part of the Four Sages in Japan. Honinbo Genjo had a very powerful attacking style despite his calm demeanour. Inoue Ansetsu has many names such as Inoue Gen-an Inseki and Inoue Inseki. He’s famous for having a style that looks at the board as a whole, and apparently, this 2-handicap game was played when Inoue was young and is said by Genjo himself to be the achievement of a lifetime.

This is the situation at the end of Chapter 4. Kousei says that the advantage from the handicap is already gone and seems like Hazuki also thinks so. Actually, the AI still thinks that black has a 20-point lead, which hasn’t changed much from the start of the game. However, I can understand why Kousei thinks so because it seems like white has escaped successfully from the right side and the other parts are not that weak. For a human, it may be difficult to see the lead in this situation.

This is the situation in Chapter 5 where Hazuki had a very scary face and Kousei said that Hazuki could parry all his attacks. Indeed, black tried to do something on top, but white managed to parry all of it and get the outside while making sure the white groups were all alive. White gained some points and black’s lead diminished a little. Black is still leading at this point according to AI, but for a human, it does look difficult to play since black’s D4 is under attack and white has potential on the left side. Kousei even thought about resigning at this point in time.

This is the 7-16 move, which is the first move played in Chapter 6. It’s a shoulder-hit move, but I guess if they used the word shoulder-hit most readers wouldn’t understand, so they used 7-16. This was actually one of the top moves recommended by the AI as well, and its objective is to attack the centre group which is not completely alive yet, sacrificing the bottom left if necessary. Kousei started his counterattack from this move.

Eventually, the white group managed to live, but black also gained some at the bottom. The game is still good for black. White attaches at H4, trying to destroy the bottom black. The fight here was quite exciting and white gained back a lot of points.

Now the key is attacking white’s group at the bottom. Black’s moves at Q1 and R2 were questionable. Black’s 1 was also a mistake and should’ve played at 2 instead. After white played at 2, the game suddenly became closer.

White managed to live in the end but black also managed to eat the bottom right. Black’s lead had diminished to about 4 points.

This is the final state also shown in the manga. It’s really hard to count manually considering how many dead stones there are. Black made more mistakes in the endgame but eventually still managed to win by 1 point.
If you look at the AI graph alone, it seems like white played a good game but didn’t manage to catch up in the end. However, for humans, the game was quite complicated and black did well to keep the advantage until the end. Probably Inoue and Genjo thought differently when they were playing the game, but the thoughts of Kousei that his advantage was gone since the opening is still understandable.
Maybe @Counting_Zenist can share more interesting information about these two players or the game 