Hi,
in this problem: Learn to Play Go following exchange is stated as wrong:
As a side question: Is there any plan to shorten this whole Learn to play Go thing? Its way too huge.
Hi,
in this problem: Learn to Play Go following exchange is stated as wrong:
As a side question: Is there any plan to shorten this whole Learn to play Go thing? Its way too huge.
One point is one point…
But yeah, as a defensive move, the solid connection also works >__>
If this was the last endgame on the board, then its one point. I didnt interpret it this way tbh. Else, both moves are nearly equally good. The solid connection is even better often.
Yeah, i would say that locally, it’s a trade-off between 1 point and less ko threats…
Impossible to say what is actually better, depends on the situation
One could also claim that the best answer would be to tenuki, and potentially sacrifice those somewhat unimportant 2 stones for sente xD
Yes, that would be the best play of course xD
The only reason I reported this is because sometimes beginners dont understand why certain moves are wrong and here it wouldnt be wrong to begin with.
Yeah… If it were me to decide, i would remove that problem from the set ://
I can see what the creator of the tutorial was aiming for, but its still quite confusing
The more of these tut problems I play, the more such … well, not exactly mistakes but perhaps “inaccuracies” I find, and there seem to be some also that demand a more basic answer where a slightly advanced player would find better local moves.
Maybe a strong dan player should work through them and make annotations for the OGS coders?
(Although I’d assume that at least @anoek and @GreenAsJade have more important priorities.)
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Maybe also make it possible that more than one answer is correct?
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Imo the whole thing needs a revamp. The basic rule part is great, the problem part way to big and the opening section for example at least questionable. I wouldnt recomment this for beginners.
I would recommend a process like for the validation of a uni work, a collegial check through successive hands of strong players