You can just use Territory Counting like AGA rules allow. No reason Area Scoring has to mean Area Counting
Yep. Draws are rare enough in Go that I’m always excited when I get one
This should hopefully change with the ratings v6 update, which should allow rated custom-komi games
I don’t ever like playing without a clock. I see it as an agreement with my opponent regarding how quickly we will play, and losing the game is the appropriate consequence of breaking that contract
TBF i dont think ive ever seen a game being scored on real board under AGA rules, we almost never those rules in EU ^___^
How does that work? You first agree and remove the dead stones, then place the captured/removed stones inside the territories and count the remaining territories for both players like you would under japanese rules? Or do you ignore all the captures and count the living stones once the territories have been counted for both players?
When a player passes, they submit one of their stones to the opponent’s captures. Also white has to pass last to end the game.
This way the number of captured + played stones is the same for both players.
With this, enclosed empty + stones on the board has the same difference between both players as enclosed empty - captured (by opponent). For each player the difference between both counting methods is (stones on board + captured by opponent = total number of moves / 2)
AGA rules allow for some flexibility on how you count. That is the main benefit of the passing mechanic.
By default it’s supposed to be similar to Japanese, but players can agree to do it the Chinese way.
12) Counting:There are two methods for counting the score at the end of the game. One is based on territory, the other on area. The players should agree in advance of play which method they will use. If there is no agreement, territory counting shall be used.
So umm… Do you do chinese scoring and count all living stones one by one without messing up the board state? That sounds so tedious that i can see why most people prefer territory scoring xD
I think this is a bad idea (and I know barely anything about football). Without an offside rule, you’d have the strikers permanently camping the enemy goal, and therefore some defenders permanently defending. That means that whatever moment in the game, about 1/3 of the players is nowhere near where the action (so, the ball) is. Offside makes it so that defenders can go forward and actually join an attack, so there’s more players active at the same time (hence more action, hence more goals).
I think the goalie is one of the key aspect of soccer. Instead, how about making the goal 3 meter wider, so that it is a lot harder to defend? The goalie can still do their job, and there will be more goals.
What kills football for me is the constant falling over each other and acting as if you’re dying until the referee gives someone punishment. They should make that forbidden: any player who acts like they’re dying should be taken off the field for treatment. If you don’t want to be taken off the court, then don’t fall down without good reason.
White does the counting and says: “179 points plus komi, so i win”
Black answers: “no that can’t be correct, you have made a mistake! i counted during the endgame and i should win by few points”
How to continue from there?
But if you use territory scoring, the board would look like this
Now the players can simply count it again and again until they can agree on end result.
Of course this issue with area scoring only arises when the game has been played on a physical board and there is no game recording or a picture of the last position before counting. Of course it doesnt matter at all when playing online ^___^
edit:
There is one another thing i dislike about area scoring. It creates a limit on how many points you need to gain in order to win. The player who reaches 181 points wins (or 185 with normal komi)
On a personal level i find territory scoring more beautiful consept and better fitting for a game where everything is relative. Is 60 points enough? It depends - sometimes it is, sometimes it isnt - getting 60 points under territory scoring might be a crushing victory or a devastating loss.
I know it doesnt make any difference on the actual gameplay, but psychologically i still prefer territory scoring, theres something insanely beautiful about how fluid it is <3
As mentioned above you can simply use area scoring but territory counting (like AGA). It keeps the elegance of area scoring, and the convenience of territory counting.
Actually nowadays a phone app can calculate the score automatically from the end position regardless of the rules so there’s no need to count manually lol
I think this is a bit too much lol. It changes the dynamics of the game.
My suggestion is that if the game cannot be decided by the number of goals, they should be decided by a point system just like boxing. Nowadays with the technology, we have all the data such as the number of attacks, percentage of ball possession etc. It shouldn’t be too difficult to come up with a point system based on all these metrics.
If the game cannot be decided by kicking, why not tiebreak by boxing? Since soccer is a team sport, it should be 11 vs 11 on the field. Actually, why not let the fans join too?
I played 99% of my games during 20 years without clock and without any problem… But that was face to face, I think clocks are an internet thing due to a lesser respect to your opponent.