Not of the same caliber as the problems y’all are posting—here it is anyway though, White To Play:
I never really see those show up in real games, very cool ![]()
And that you already played the first move of the solution: once you’ve played the atari and posed it as a problem the answer is obviously the ladder!
Yeah, you’re right. To be clear, I was only watching the game—either player would blow me away. The first move of the ladder actually started much earlier, I was watching for a ladder breaker for about 60 moves.
Black to play. Show a sequence of at least 5 moves.
Answer
N7 P7 Q6 Q7 R6 S7 S6 S9 P6 T8 M6
Yes. Simple move, but funny how existing stones make it less intuitive.
From an actual pro game.
Black playing at E19 was a mistake, and black should have just connected at A.
But why was it a mistake?
Leaves more ko threats?
That also but we can put aside ko threats for now
Oh right, just locally it fails as white does all the throw-ins and you run out of liberties.
Im not sure if I get it, is it about a 1 stone Ko that white can capture in sente?
It’s that black wants to keep white dead on the top side, but if you connect after the throw ins and ataris there then you run out of liberties and die yourself (first, white group has plenty of libs). And giving white a ko connection there is a failure as that white group’s supposed to be dead.
Ohhh. Thanks for explaning. It never come to my mind asking if white is alive there xP
Another problem from a pro game.
How can black capture the marked stones on the left?
Hint
The 3rd move is the key
Attempt
I first thought B8 B9 A11, but that doesn’t seem to work after C7.
Is it B8 B9 A9 C8 B7?








