I thought it would be nice to have a thread to share neat problems that come up in real games (either your own games or games you are studying). Feel free to add your own!
I especially like problems that are not very hard once posed as a problem, but could easily be missed in a fast game.
White has further sente move wB3 to force black to respond. And black in turn can force bA2 with wB2, and then play bA5 to live, or don’t play bA2 wB2 exchange to retain one more possible ko threat.
Another interesting is if black start with bC5, how white is actually going to kill the black group, it would actually involve semeai, making white group outside eye(s), and repeat capture and recapture.
Yeah of course dying would be pretty bad, but at least black has some local ko threats, and would gain a bit by winning the ko, getting out along the top (so it’s not completely one-sided).
I’ve still got nothing, you’re 100% sure that it’s not ko? Must be a a real blindspot for me, I’ve been reading the same ko variation over and over, can’t find anything else that’s even close to working…
Every move coming from the inside can be in some way blocked, Don’t see there are moves from the outside (yet), the outside white wall, looks very solid beside the ko.
I think I created a problem that cannot be solved (under the context that every stone or even just a part of it can live without involving a ko if the opponent won’t relent).
I defeated myself (I will be glad if someone can prove me wrong)
I think this is the point of no return where it has to involved a ko after this where it’s white’s turn to play
I think it is a fun one to point out even with such a strong shape to start with, it is still possible with a result that it could still has potential to be a disaster if you put your mind to it to be play the worst move possible.