Alrighty, I’ve added a settings option to control what network is used for the websocket connection
Google uses the GCP inter-data center network which in general involves less hops than the public internet and they claim is generally faster, where as the Public Internet option will use non-google non-cloudflare links all the way to the data center. This only applies for the game websockets, not the AI websockets, if the later is a problem after we get a workaround in place for the games, we’ll work on a solution for that as well.
I’d expect both options to produce good results for our BT players, but please let me know how the workaround works in practice.