OGS fork does not preserve captured stones and scores game incorrectly?

I was following the Europe Go Federation League game today locally and was surprised to find that OGS scored the game as W+5.5, when my following of the game gave a score of W+7.5.

The notable thing that happened in this game was that the game had a timeout due to internet lag and then by agreement of the players to resume I believe was resumed using a feature OGS has to fork and resume a game (which I haven’t really used myself, but I presume from the comments this is how the game was resumed). The game and its resumption were here:


If you look carefully, there is a discrepancy in the number of captured stones at the point of timeout and then in the starting position of the next game - white had 2 captured stones, and then in the resumed game OGS failed to remember white’s captured stones and started white as having captured 0. I believe this resulted in OGS erroneously scoring the game as W+5.5, when in reality the score was W+7.5.

Attached is an SGF file I have manually composed together from the two parts if you would like to verify the scoring yourself in the final position. artem92-Avtikh-combined.sgf (3.8 KB)

Thankfully in this case it did not change the winner of the game. However if OGS is going to continue to be a platform for tournaments or professional Go events, I would be concerned if at some point a game resumption like this could take place with the lack of tracking of captured stones affecting the winner of the game without the players or organizers noticing.

Thanks!

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@anoek @xhu98 while this is an old and known issue, I think the new perspective on “how it might affect tournies” is worthy of a fresh look, or awareness at least.

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