Moves are available: each one of them, game by game.
You “only” have to count them.
Nah, asking for moves is too much work for server so it’s only if you’re going to load games one by one. And one by one is very slow.
Here’s an interesting problem. If we want to analyze 19x19/live games, then ratings are also going to be in category 19x19/live. And they aren’t the same as overall rank, right. That’s a bit complicating.
Well, if each finished game gets a heads-up #moves stamped onto the game, the API could simply add it as a column. Obviously if it had to do a separate lookup for every game it would be slower.
And yes, overall rank can, but usually doesn’t differ much from 19x rating (unless people mostly play other board sizes). My overall rating is 2371, overall 19x19 rating 2371, live 19x19 rating 2275. A quick look at someone who plays a good number of 19x live games gives 1611/1476/1459. The general impressian I get is that overall/overall rating is inflated by about 100 pts. To compare, someone I know who plays almost exclusively 9x9 sports 1661/1241/1558 (overall 19x dumpstered by terrible blitz rating). A second example shows the opposite trend: due to very few games, his blitz ratings are extremely inflated (1908) when the rest looks normal with 1654/1570/1597.
I would certainly not count blitz games, as live 19x19 seems to be the best predictor of overall rank.
That said, naturally, good data is hard to get.
Sooo @smurph
19x19, live, ranked, no handi, no timeouts, stable (dev < 125) rating in live and overall. Most popular bots are excluded too. Everything seems to match up. I still used overall rank to calculate difference. It’s still not 100%. Maybe there’re just too many people who don’t care about their games?
Rank diff | Total | W wins | B wins | Ratio white/total |
---|---|---|---|---|
-9 | 46 | 4 | 42 | 0.09 |
-8 | 77 | 5 | 72 | 0.06 |
-7 | 91 | 6 | 85 | 0.07 |
-6 | 118 | 15 | 103 | 0.13 |
-5 | 163 | 19 | 144 | 0.12 |
-4 | 223 | 37 | 186 | 0.17 |
-3 | 322 | 80 | 242 | 0.25 |
-2 | 526 | 187 | 339 | 0.36 |
-1 | 1418 | 598 | 820 | 0.42 |
0 | 2673 | 1354 | 1319 | 0.51 |
1 | 3567 | 2089 | 1478 | 0.59 |
2 | 3763 | 2493 | 1270 | 0.66 |
3 | 3067 | 2266 | 801 | 0.74 |
4 | 2388 | 1958 | 430 | 0.82 |
5 | 1679 | 1442 | 237 | 0.86 |
6 | 1337 | 1206 | 131 | 0.90 |
7 | 1050 | 966 | 84 | 0.92 |
8 | 813 | 759 | 54 | 0.93 |
9 | 492 | 475 | 17 | 0.97 |
8-9 ranks upsets
https://online-go.com/game/12285372
https://online-go.com/game/4865796
https://online-go.com/game/4866447
https://online-go.com/game/7636580
https://online-go.com/game/6888424
https://online-go.com/game/13630356
https://online-go.com/game/5079330
https://online-go.com/game/9282621
https://online-go.com/game/9168179
https://online-go.com/game/9116212
https://online-go.com/game/9115806
https://online-go.com/game/6788069
https://online-go.com/game/7082732
https://online-go.com/game/8985350
https://online-go.com/game/10613967
https://online-go.com/game/9440694
https://online-go.com/game/9272173
https://online-go.com/game/6799597
https://online-go.com/game/11706481
https://online-go.com/game/7316150
https://online-go.com/game/11808583
https://online-go.com/game/5928272
https://online-go.com/game/12775750
https://online-go.com/game/8996944
https://online-go.com/game/5276199
https://online-go.com/game/6841113
https://online-go.com/game/6689665
https://online-go.com/game/6587085
https://online-go.com/game/7359299
https://online-go.com/game/7443087
https://online-go.com/game/5797735
https://online-go.com/game/6423979
https://online-go.com/game/7037833
https://online-go.com/game/10874197
https://online-go.com/game/7306418
https://online-go.com/game/5515205
https://online-go.com/game/4992777
https://online-go.com/game/5147782
https://online-go.com/game/10918046
https://online-go.com/game/6139574
https://online-go.com/game/7017073
https://online-go.com/game/5867142
https://online-go.com/game/6961960
https://online-go.com/game/6059136
https://online-go.com/game/9252440
https://online-go.com/game/9151463
https://online-go.com/game/13305428
https://online-go.com/game/10022766
https://online-go.com/game/11519994
https://online-go.com/game/6205051
https://online-go.com/game/3486423
https://online-go.com/game/7001975
https://online-go.com/game/7665584
https://online-go.com/game/10449898
https://online-go.com/game/6101323
https://online-go.com/game/9449431
https://online-go.com/game/6065747
https://online-go.com/game/6806102
https://online-go.com/game/9607840
https://online-go.com/game/13931971
https://online-go.com/game/12627792
https://online-go.com/game/10594835
https://online-go.com/game/7419193
https://online-go.com/game/6573241
https://online-go.com/game/8686288
https://online-go.com/game/5628295
https://online-go.com/game/8968298
https://online-go.com/game/8690944
https://online-go.com/game/12406696
https://online-go.com/game/11757576
https://online-go.com/game/4883733
https://online-go.com/game/9275788
https://online-go.com/game/10275609
https://online-go.com/game/8882108
https://online-go.com/game/6564061
https://online-go.com/game/6009362
https://online-go.com/game/9625476
https://online-go.com/game/7558914
https://online-go.com/game/7895200
https://online-go.com/game/11245359
I had a look at the first one of these.
It wasn’t that the 2k who was beaten didn’t care. That player was actually beaten.
EDIT: actually, it appears to me that they were - it wasn’t “resign because the other person is too boring”. It might be above my grade to say that they were actually beaten…
And the person making the upset, who was at 10k at the time of the upset, went on to rank up to 2k in the next two months.
Then in the two months after that they went back down to 7k. All that time OGS thought that their rank assessment was approx +/- 1.5.
Seems to add weight to the claim in the other thread that OGS ranks are too unstable.
GaJ
I’m pretty sure the OGS Automatic color algorithm doesn’t do this anymore…
I’ve been against weaker players as black in automatic (non-handicap) and the other way around…
I’m kinda wondering where this idea comes from in non-handi games, especially since bots are saying w w/ komi is better by a small margin.
“Anymore” doesn’t matter since I use older games also.
Idea of stronger player playing white comes from history, where else, right? There was no komi, so black had advantage of first move, in line with that master played white. And disciple played in upper-right corner, bowing to master, and allowing master to take upper-left corner without reaching too far.
Accurate day-by-day graph of new users registering to ogs. Restricted to users with at least one ranked game because a lot (most?) of accounts are registered and forgotten without any activity on them.
So the biggest inflood of users were not when Alphago started it’s reign and marked the new age of neural networks, but when Lee Sedol beat it that one time? very interesting.
I guess it was just that it was the most medialized part, but still
That’s nice, can you superimpose the # of users with <20 games and a rank >3d?
I didn’t quite get what exactly do you want, and what can we even get from this information.
3d+ is an elite club. By my count 2154 players have 3d and higher rating. And 882 of them have fewer than 20 (ranked) games.
Pretty much the only complaint I hear about this server on the internet is that not enough high dan players play here. If we can see specific times that a large number of them decided to join then that is a step in the direction of attracting more and boosting our international server rep. though with such small numbers it might need a separate graph rather than an overlay.
I’m wondering if we see any spikes in the history of graphs for the ratio of [new3d+ / newSignups] for players with <20 games. An answer to the question “did the ratio of new dan players to new signups change at any point in time and if so, in what direction and by how much”.
Of course it would not matter much if this was extended to 1d+ or 2d+, my main question would be if the influx of new (1 month old?) dan-level accounts ever spiked when compared to the total influx of new accounts in that same period of time.
Fewer than 20 games means they didn’t steadily grow to be a dan player but they were before they created the account. Since the influx of many new players would at best lower the ratio of experienced to unexperienced players, it would be interesting to see if we see exactly that reflected in the numbers. Of course I don’t know if that’s possible to specify (account age), I’m just saying it could tell us something.
I wonder what happened on 3 Oct. 2013 that began the rise in base rate. Perhaps the merge with Nova.gs? I’m not sure when that happened.
Edit: Checked on SL, it says “the merge was announced on October 19, 2013” so it’s the right sort of time if a little later than the waypoint we see on the graph.
Since merge with nova.gs OGS started to support live games. Correspondence levels mostly stayed the same. So all these players came for live games.
Could I persuade you to redo the outdated OP histogram to better inform this discussion: Recognising and fully implementing ranks beyond 25 kyu?
Please.
Preferably with green covering deviation <160 as this marks the removal of ‘?’ rank and the humble rank effect on matchmaking (I think).
There is a more recent version at of the histogram at: