Two weeks is the preferred time of 50% of the respondents and the reasonable time of 70%.
In comparison, three weeks polled 40% / 70% and one week polled 0% / 70%.
With that in mind, I’d suggest that players who find a two-week round intolerable drop out.
I’ve heard from Arclaw (15k) that she’d like to play.
We can expect that seequ (who hasn’t responded to the poll) won’t want to play the two week / round time control, based on comments he made to me on discord:
ah too much for me then
just too many games
We can replace him with Arclaw.
Here’s a four-team table. I’ve had the idea of adding players with their ranks descending in a simple boustrophedon order: left to right, down, right to left, down, left to right etc.
This ensures that all teams are both giving and taking handicap on at least one board, rather than one team doing only taking and another only giving.
I suggest handicap at half a stone per rank rounding down, ie. “H = floor(ΔR / 2)”.
Is there a mathematical sign for rounding down?
||T1, 2 → 3, 4 2H
||T3, 4 → T1, 2 1H
||T1, 2 → 3 3H T1, 2 → 4 6H T3 → 4 3H
Alternatively, we could still play as a three-team league if that’s preferred.
||T1 , 2 → 3 2H
||T1 → 3 1H
||T3 → 2 3H T1 → 4 6H T3 → 3H
I’d rather play as a four-team league, because I don’t think it’s fair to put Jakob on fourth board if there isn’t another SDK there. We also each get an extra game that way.
Opinions welcome as always!
So you mean H = ⌊ ΔR / 2 ⌋
I prefer 4 teams.
Yes, bracket-style symbols with low extentions for rounding down ⌊X⌋
… and high extentions for rounding up: ⌈X⌉
I copied the symbols from this wikipedia article, but I have to say that in real life, I feel like the horizontal lines are usually made smaller.
//Edit: I got ninja-ed
Reminds me of 「oriental quotation marks」.
Just one or two more polls, then I’ll take the league to the next stage.
Once players and format are decided, I’ll move discussion to an OGS Team League discussion thread.
What is your favoured main time?
What is your favoured overtime?
- 5 x 30s
- 10 x 30s
- 5 x 45s
- 10 x 45s
- 5 x 60s
- 10 x 60s
- I prefer not to use byo-yomi
May I suggest to build the teams in a way to minimize the average level difference between them?
I can’t really understand your suggestion unless you make a table.
I’d certainly be interested to see an alternative system.
I voted 30 minutes, but for this particular one I think I’ll need the 60 minutes thinking time…
I’m ok with any main time, but not too much byo-yomi.
I voted, but any of the proposed time settings is fine for me.
I mean that in the 3 teams scheme il looks well rounded but in the 4 teams, I would rather associate the lowest k with the highest dans.
Could you make a table, though?
It’s all very well to speak generally, but a diagram has to be made to demonstrate which players are on which board and how that affects the handicap.
I’m open to your idea but can you give me something empirical?
What about getting the geometric means of the ratings as close as possible?
Would it make sense to have some qualifier match, since there’s enough of us that participate?
I think it would be better for the DDK to face a much stronger opponent in a qualifier and then that opponent to go on and play in the groups, that have matches with that much of a difference within the groups.
I don’t know if it makes sense from an organizing standpoint, I’m not good at this .
Well I don’t want to interfere with all this goodwill and fresh energy.
My guess is it’s better if teams have some homogeneous levels between each other, even if some handicap is used. A low DDK may be feel better and give his best if in his team his captain is high Dan.
Nothing has to be perfect from the beginning, the team idea is nice I guess next will come maybe what identity have teams, it’s all prone to evolution.
Can teams have more players than necessary, so that who don’t want to play so many games in a short period can also participate.
Certainly, that was an idea I proposed in the OP.
My personal preference on clock is long main time and byo-yomi, something like 60 minutes+3-5x1minute.
- 30 seconds byo-yomi is really scary to me, I typically just use the last 10 second to place stone.
- my own experience is also, this is also commented by pro, long main time is just to ease pressure, and does not necessarily cause the long game times. The reason is once we enter byo-yomi, we tend to use all of the time allocated even when we have decided the next move. we are taking time to think others. This is also true that I tend not to resign in byo-yomi cause i don’t have time to count to confirm i am hopeless. I have been playing quite some tournament games this year with 45-60 minutes main time, most of the time, I used 30-35 minutes before the games ended.
However, I’ve been play live games only this year and am ok with any time settings. Just want to share some of my thoughts.
No canadian byo-yomi please, that seems to be very confusing. I played only one game and thought I was right on time, then lost the game by time out. Only then I realized I was supposed to make 10 moves instead of 1 within that time frame. lol
I am wondering if H = min(ΔR - 3, 9) (for ΔR≥ 3) would make matches more interesting. I am thinking in particular about the 8k vs. 21k matches.