I’ve heard from Arclaw (15k) that she’d like to play.
We can expect that seequ (who hasn’t responded to the poll) won’t want to play the two week / round time control, based on comments he made to me on discord:
ah too much for me then
just too many games
We can replace him with Arclaw.
Here’s a four-team table. I’ve had the idea of adding players with their ranks descending in a simple boustrophedon order: left to right, down, right to left, down, left to right etc.
This ensures that all teams are both giving and taking handicap on at least one board, rather than one team doing only taking and another only giving.
I suggest handicap at half a stone per rank rounding down, ie. “H = floor(ΔR / 2)”.
Is there a mathematical sign for rounding down?
Board
Team 1
Team 2
Team 3
Team 4
Handicap
1
terrific 5d
Martin 4d
drifterwolf 1k
Samraku 2k
T1, 2 → 3, 4 2H
2
jiveo 6k
bswan 5k
bugcat 3k
jlt 3k
T3, 4 → T1, 2 1H
3
BattlePrez 8k
Jakob 8k
Arclaw 15k
Gia 21k
T1, 2 → 3 3H T1, 2 → 4 6H T3 → 4 3H
Alternatively, we could still play as a three-team league if that’s preferred.
eg.
Board
Team 1
Team 2
Team 3
Handicap
1
terrific 5d
Martin 4d
drifterwolf 1k
T1 , 2 → 3 2H
2
bugcat 3k
jlt 3k
Samraku 2k
N
3
bswan 5k
jiveo 6k
BattlePrez 8k
T1 → 3 1H
4
Gia 21k
Arclaw 15k
Jakob 8k
T3 → 2 3H T1 → 4 6H T3 → 3H
I’d rather play as a four-team league, because I don’t think it’s fair to put Jakob on fourth board if there isn’t another SDK there. We also each get an extra game that way.
Would it make sense to have some qualifier match, since there’s enough of us that participate?
I think it would be better for the DDK to face a much stronger opponent in a qualifier and then that opponent to go on and play in the groups, that have matches with that much of a difference within the groups.
I don’t know if it makes sense from an organizing standpoint, I’m not good at this .
Yes, that.
Well I don’t want to interfere with all this goodwill and fresh energy.
My guess is it’s better if teams have some homogeneous levels between each other, even if some handicap is used. A low DDK may be feel better and give his best if in his team his captain is high Dan.
Nothing has to be perfect from the beginning, the team idea is nice I guess next will come maybe what identity have teams, it’s all prone to evolution.
My personal preference on clock is long main time and byo-yomi, something like 60 minutes+3-5x1minute.
30 seconds byo-yomi is really scary to me, I typically just use the last 10 second to place stone.
my own experience is also, this is also commented by pro, long main time is just to ease pressure, and does not necessarily cause the long game times. The reason is once we enter byo-yomi, we tend to use all of the time allocated even when we have decided the next move. we are taking time to think others. This is also true that I tend not to resign in byo-yomi cause i don’t have time to count to confirm i am hopeless. I have been playing quite some tournament games this year with 45-60 minutes main time, most of the time, I used 30-35 minutes before the games ended.
However, I’ve been play live games only this year and am ok with any time settings. Just want to share some of my thoughts.
No canadian byo-yomi please, that seems to be very confusing. I played only one game and thought I was right on time, then lost the game by time out. Only then I realized I was supposed to make 10 moves instead of 1 within that time frame. lol