I dont think its possible yet, but my feeling is that it wouldnt that hard to implement. I think its good idea, the ai analysis is often very cluttered and it would be nice to toggle between âshow the recommended moveâ and âshow the expected follow-up sequenceâ
In my opinion the main difficulty here is not the coding, but the UI design.
Perhaps âreview by AIâ should be a mode that the game can be in or not, and when the game is in âreview by AIâ mode, some new buttons should appear to make better use of the AI. And other buttons should disappear, if they are useful during the game but not during the AI review.
Canât see what the UI difficulty would be if you have a checkbox next to the transparency setting. That then affects whether it shows all the moves or just the next one. Both front and back end should be relatively straightforward for someone who knows the code base.
I might try it if no-one else does. You have been warned!
I just came here to ask exactly the same question. I just want to boost this comment from joachim as itâs really helpful:
You can go to âSettingsâ and there choose âGame Preferencesâ. On the bottom of the page you can change âVariation stone transparencyâ.
if you set this to 0.1 or 0.2 the stones become barely visible but you can still see the numbers, which makes it much easier to see whatâs going on as you click through the moves. It would still be nice to be able to view just the board without the next moves, but this does make it a lot easier to use this feature.