I personally don’t see a problem with the blinking, and it has never distracted me. That being said, just because it does not bother me, does not mean it bothered other people.
I will add that generally something blinking isn’t an indication that it’s urgent. Digital clocks, phones, and other such devices have blinking/ flashing features that we do not associate with something urgent… Like notifications on a phone may cause a blinking light, but the chances are that it’s nothing urgent.
But… If we were to change this then I have two suggestions.
Stop the blinking and have a static paused game text.
Create an automatic notification whenever a game is paused for whatever reason… Weekend pauses and other such pauses included. That way everyone is sure which games are paused, and, it stops the blinking.
Alright, I had to head over to the uBlockOrigin reddit for support on this one. Turns out that you can use this extension to set permanent filters that change CSS values on a website. And the pausing activity is part of a CSS style. This very well likely works with other ad blockers, but I haven’t tried anything but uBlockOrigin. Enter this code into the “My Filters” section of Settings and the blinking will stop
well yes, but (^^), since urgency is something you can only determine by checking first, thats not the point is it? in the context of electronic devices blinking means “look at me” (just like, in general, any event other than a non-event will draw peoples attention, unless they dont have the capacity atm). we can get used to ignoring visual cues like blinking clocks, because we have learned that there is really nothing going on, but if nothing’s going on… then why is the clock doing something?
in the context of clocks and especially countdowns there is the added strong meaning of time shortage.
in that spirit, it makes sense for a clock to be blinking when a player is in byo-yomi and needs constant reminding of the time. in the opposite case of a game-pause, where time is least important, it is unexpected for the same clock to be blinking as well.
we already have the text saying “game is paused” and the coloured button to resume the game. they tell me that indeed the game is paused . the blinking is like a little child jumping up and down saying: “im still paused, im still paused, im still paused…”
imo this cue is not only superfluous (people ignore it at best) but potentially distracting, because it is used for another situation, where constant attention to it is actually important. it should be removed.