Yes, I talked a lot with them about it already. But their flashcards are just screenshots of Katrain, so not satisfying for go diagrams.
I really like the idea of studying a game we played by making flashcards with the positions where we made the worst mistakes, and the solution being the Katago suggestions for the correct move.
yes, there were a few good things similar to what you want on Github. The usage flow was not as easy for me, so I did not pursue them.
You might see if the author of “Conquest of Go” could do something for you. That program already does something similar to what you are looking for… I just did not find it very useable once it navigated to my mistakes. But I never asked for help or looked at a demo either.
Taking your statement literally, that is what flash-goban does: I hit the red button in KaTrain until I reach a mistake, then I make a flashcard of it. The front of the flashcard is the game position and the back of the card is the game position with KaTrain best move suggestions. And then I leverage Anki to keep track of how well I did.
AI-Sensei is the leading tool in this area if I’m not mistaken.
I recommend everyone to read my definitions of dead/unsettled/alive here. As I continue to add more problems, it’s pretty inevitable that I will make a mistake eventually, and then I’m counting on someone to report it here when they spot it.
You can only set a new highscore if you finish a full run without mistakes - this is to raise the stakes a bit and discourage guessing when you’re about to time out. I added this to the readme in the new version but forgot to mention it here, sorry.
I should explain this on the game over screen, another item on the todolist
Here’s a sampling of a variations on a positions I artificially made and added to KataGo training recently, to teach the network about various “two headed dragons”. Just for fun… Quick! Which of these are alive and which are dead?
I’m a bit late to answer, but here’s my 2 cents:
There are a lot of shapes that are worth remembering, but just memorizing the status will not be enough in the long run. You also have to know various move sequences that make life or try to make life and how to refute them, so in essence you have to memorize how to read the shapes. If you don’t, you’ll probably have a hard time with the special cases: A lot of shapes have different status depending on their outside liberties or 1st-line hanes, like the L+1 group. Sometimes the shape itself is dead but you have sente moves inside or outside, making the dead shape alive. And if your opponent tries a move to live (for ko threats or whatever reason), you will need to know how to respond. In complicated shapes like the carpenter’s square, often people will make wrong moves so it might live even if it should not.