Whoops Fixed now, thanks for noticing!
This is brilliant, kind of like a reverse tsumego?
Maybe there are some later (more l in the harder problems), but I wonder if it works with the concept to also have problems where the question is if about being able to escape to the center? I guess with the sealed in variation being dead but escaped variation being unsettled?
I play regularly too, great game!
But once in a while I get a wrong answer and can’t really see the reason why I was wrong. It would be cool if the game provided some sort of resource to check.
What kind of resource did you have in mind?
I think a pretty good solution in the meantime is to post a screenshot here if you’re ever unsure why your answer was wrong. Then I or someone else can explain the reasoning for the status (or it might turn out the problem is faulty and needs to be corrected!).
Maybe a link to sensei’s library or a tsumego page. But yeah, talking about it here might be easier. I still know a shape I’d like to discuss, but I didn’t make a screenshot in time, now the first problem for the next game is already shown.
Found it: Walkie Talkie Seven at Sensei's Library
Sensei lib is so creative on names at times. A new word in my weiqi dictionary.
Having appropriate names is useful to remember the shape. I also like this name
On the other hand, SL doesn’t have a nice name to distinguish the two L+1 groups, it only says “First L+1 group” and “Second L+1 group”. The book “Mastering basic corner shapes” by Youg Sun Yoon talks about the S-like L+1 group (=strong L+1 group), this terminology helps to remember which one is which.
this is very cool. thanks